#[non_exhaustive]
pub enum ClashStrategy {
PressAll,
PrioritizeLongest,
UseActionOrder,
}Expand description
How should clashing inputs by handled by an InputMap?
Inputs “clash” if and only if one UserInput is a strict subset of the other.
By example:
SandW: does not clashLControl + SandS: clashesSandS: does not clashLControl + SandLAlt + S: clashesLControl + S,LAlt + SandLControl + LAlt + S: clashes
This strategy is only used when assessing the actions and input holistically,
in InputMap::which_pressed, using InputMap::handle_clashes.
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
PressAll
All matching inputs will always be pressed
PrioritizeLongest
Only press the action that corresponds to the longest chord
This is the default strategy.
UseActionOrder
Use the order in which actions are defined in the enum to resolve clashing inputs
Uses the iteration order returned by Actionlike::variants(),
which is generated in order of the enum items by the #[derive(Actionlike)] macro.
Trait Implementations
sourceimpl Clone for ClashStrategy
impl Clone for ClashStrategy
sourcefn clone(&self) -> ClashStrategy
fn clone(&self) -> ClashStrategy
Returns a copy of the value. Read more
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresourceimpl Debug for ClashStrategy
impl Debug for ClashStrategy
sourceimpl Default for ClashStrategy
impl Default for ClashStrategy
sourceimpl<'de> Deserialize<'de> for ClashStrategy
impl<'de> Deserialize<'de> for ClashStrategy
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<ClashStrategy> for ClashStrategy
impl PartialEq<ClashStrategy> for ClashStrategy
sourcefn eq(&self, other: &ClashStrategy) -> bool
fn eq(&self, other: &ClashStrategy) -> bool
sourceimpl Serialize for ClashStrategy
impl Serialize for ClashStrategy
impl Copy for ClashStrategy
impl Eq for ClashStrategy
impl StructuralEq for ClashStrategy
impl StructuralPartialEq for ClashStrategy
Auto Trait Implementations
impl RefUnwindSafe for ClashStrategy
impl Send for ClashStrategy
impl Sync for ClashStrategy
impl Unpin for ClashStrategy
impl UnwindSafe for ClashStrategy
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read moresourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given [World]