pub enum ButtonState {
JustPressed,
Pressed,
JustReleased,
Released,
}Expand description
The current state of a particular button,
usually corresponding to a single [Actionlike] action.
By default, buttons are ButtonState::Released.
Variants
JustPressed
The button was pressed since the most recent tick
Pressed
This button is currently pressed (and was pressed before the most recent tick)
JustReleased
The button was released since the most recent tick
Released
This button is currently released (and was released before the most recent tick)
Implementations
sourceimpl ButtonState
impl ButtonState
sourcepub fn tick(&mut self)
pub fn tick(&mut self)
Causes just_pressed and just_released to become false
JustPressed becomes Pressed and
JustReleased becomes Released
sourcepub fn press(&mut self)
pub fn press(&mut self)
Presses the button
It will be JustPressed, unless it was already Pressed
sourcepub fn release(&mut self)
pub fn release(&mut self)
Releases the button
It will be JustReleased, unless it was already Released
sourcepub fn just_pressed(&self) -> bool
pub fn just_pressed(&self) -> bool
Was the button pressed since the last time [ActionState::update] was called?
sourcepub fn just_released(&self) -> bool
pub fn just_released(&self) -> bool
Was the button released since the last time [ActionState::update] was called?
Trait Implementations
sourceimpl Clone for ButtonState
impl Clone for ButtonState
sourcefn clone(&self) -> ButtonState
fn clone(&self) -> ButtonState
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source. Read moresourceimpl Debug for ButtonState
impl Debug for ButtonState
sourceimpl Default for ButtonState
impl Default for ButtonState
sourceimpl<'de> Deserialize<'de> for ButtonState
impl<'de> Deserialize<'de> for ButtonState
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
sourceimpl Hash for ButtonState
impl Hash for ButtonState
sourceimpl PartialEq<ButtonState> for ButtonState
impl PartialEq<ButtonState> for ButtonState
sourcefn eq(&self, other: &ButtonState) -> bool
fn eq(&self, other: &ButtonState) -> bool
sourceimpl Serialize for ButtonState
impl Serialize for ButtonState
impl Copy for ButtonState
impl Eq for ButtonState
impl StructuralEq for ButtonState
impl StructuralPartialEq for ButtonState
Auto Trait Implementations
impl RefUnwindSafe for ButtonState
impl Send for ButtonState
impl Sync for ButtonState
impl Unpin for ButtonState
impl UnwindSafe for ButtonState
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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T: DynEq + Hash,
impl<T> DynHash for Twhere
T: DynEq + Hash,
sourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self using data from the given [World]