pub enum ActionDiff<A: Actionlike, ID: Eq + Clone + Component> {
Pressed {
action: A,
id: ID,
},
Released {
action: A,
id: ID,
},
}Expand description
Stores presses and releases of buttons without timing information
These are typically accessed using the Events<ActionDiff> resource.
Uses a minimal storage format, in order to facilitate transport over the network.
ID should be a component type that stores a unique stable identifier for the entity
that stores the corresponding ActionState.
Variants
Pressed
The action was pressed
Released
The action was released
Trait Implementations
sourceimpl<A: Clone + Actionlike, ID: Clone + Eq + Clone + Component> Clone for ActionDiff<A, ID>
impl<A: Clone + Actionlike, ID: Clone + Eq + Clone + Component> Clone for ActionDiff<A, ID>
sourcefn clone(&self) -> ActionDiff<A, ID>
fn clone(&self) -> ActionDiff<A, ID>
Returns a copy of the value. Read more
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresourceimpl<A: Debug + Actionlike, ID: Debug + Eq + Clone + Component> Debug for ActionDiff<A, ID>
impl<A: Debug + Actionlike, ID: Debug + Eq + Clone + Component> Debug for ActionDiff<A, ID>
sourceimpl<'de, A: Actionlike, ID: Eq + Clone + Component> Deserialize<'de> for ActionDiff<A, ID>where
A: Deserialize<'de>,
ID: Deserialize<'de>,
impl<'de, A: Actionlike, ID: Eq + Clone + Component> Deserialize<'de> for ActionDiff<A, ID>where
A: Deserialize<'de>,
ID: Deserialize<'de>,
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl<A: Hash + Actionlike, ID: Hash + Eq + Clone + Component> Hash for ActionDiff<A, ID>
impl<A: Hash + Actionlike, ID: Hash + Eq + Clone + Component> Hash for ActionDiff<A, ID>
sourceimpl<A: PartialEq + Actionlike, ID: PartialEq + Eq + Clone + Component> PartialEq<ActionDiff<A, ID>> for ActionDiff<A, ID>
impl<A: PartialEq + Actionlike, ID: PartialEq + Eq + Clone + Component> PartialEq<ActionDiff<A, ID>> for ActionDiff<A, ID>
sourcefn eq(&self, other: &ActionDiff<A, ID>) -> bool
fn eq(&self, other: &ActionDiff<A, ID>) -> bool
sourceimpl<A: Actionlike, ID: Eq + Clone + Component> Serialize for ActionDiff<A, ID>where
A: Serialize,
ID: Serialize,
impl<A: Actionlike, ID: Eq + Clone + Component> Serialize for ActionDiff<A, ID>where
A: Serialize,
ID: Serialize,
impl<A: Eq + Actionlike, ID: Eq + Eq + Clone + Component> Eq for ActionDiff<A, ID>
impl<A: Actionlike, ID: Eq + Clone + Component> StructuralEq for ActionDiff<A, ID>
impl<A: Actionlike, ID: Eq + Clone + Component> StructuralPartialEq for ActionDiff<A, ID>
Auto Trait Implementations
impl<A, ID> RefUnwindSafe for ActionDiff<A, ID>where
A: RefUnwindSafe,
ID: RefUnwindSafe,
impl<A, ID> Send for ActionDiff<A, ID>
impl<A, ID> Sync for ActionDiff<A, ID>
impl<A, ID> Unpin for ActionDiff<A, ID>where
A: Unpin,
ID: Unpin,
impl<A, ID> UnwindSafe for ActionDiff<A, ID>where
A: UnwindSafe,
ID: UnwindSafe,
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read moreimpl<T> DynHash for Twhere
T: DynEq + Hash,
impl<T> DynHash for Twhere
T: DynEq + Hash,
sourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.