Struct leafwing_input_manager::user_input::RawInputs
source · [−]pub struct RawInputs {
pub keycodes: Vec<KeyCode>,
pub mouse_buttons: Vec<MouseButton>,
pub mouse_wheel: Vec<MouseWheelDirection>,
pub mouse_motion: Vec<MouseMotionDirection>,
pub gamepad_buttons: Vec<GamepadButtonType>,
pub axis_data: Vec<(AxisType, Option<f32>)>,
}
Expand description
The basic input events that make up a UserInput
.
Obtained by calling UserInput::raw_inputs()
.
Fields
keycodes: Vec<KeyCode>
Physical keyboard buttons
Mouse buttons
mouse_wheel: Vec<MouseWheelDirection>
Discretized mouse wheel inputs
mouse_motion: Vec<MouseMotionDirection>
Discretized mouse motion inputs
Gamepad buttons, independent of a Gamepad
axis_data: Vec<(AxisType, Option<f32>)>
Axis-like data
The f32
stores the magnitude of the axis motion, and is only used for input mocking.
Trait Implementations
impl StructuralPartialEq for RawInputs
Auto Trait Implementations
impl RefUnwindSafe for RawInputs
impl Send for RawInputs
impl Sync for RawInputs
impl Unpin for RawInputs
impl UnwindSafe for RawInputs
Blanket Implementations
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