pub enum RotationDirection {
Clockwise,
CounterClockwise,
}
Expand description
A direction that a [Rotation
] can be applied in
Example
use leafwing_input_manager::orientation::{Orientation, Rotation, RotationDirection};
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::NORTH), RotationDirection::Clockwise);
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::EAST), RotationDirection::Clockwise);
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::WEST), RotationDirection::CounterClockwise);
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::SOUTH), RotationDirection::Clockwise);
Variants
Clockwise
Corresponds to a positive rotation
CounterClockwise
Corresponds to a negative rotation
Implementations
sourceimpl RotationDirection
impl RotationDirection
sourcepub fn sign(self) -> isize
pub fn sign(self) -> isize
The sign of the corresponding Rotation
Returns 1 if RotationDirection::Clockwise
,
or -1 if RotationDirection::CounterClockwise
sourcepub fn reverse(self) -> RotationDirection
pub fn reverse(self) -> RotationDirection
Reverese the direction into the opposite enum variant
Trait Implementations
sourceimpl Clone for RotationDirection
impl Clone for RotationDirection
sourcefn clone(&self) -> RotationDirection
fn clone(&self) -> RotationDirection
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for RotationDirection
impl Debug for RotationDirection
sourceimpl Default for RotationDirection
impl Default for RotationDirection
sourcefn default() -> RotationDirection
fn default() -> RotationDirection
Returns the “default value” for a type. Read more
impl Copy for RotationDirection
impl Eq for RotationDirection
impl StructuralEq for RotationDirection
impl StructuralPartialEq for RotationDirection
Auto Trait Implementations
impl RefUnwindSafe for RotationDirection
impl Send for RotationDirection
impl Sync for RotationDirection
impl Unpin for RotationDirection
impl UnwindSafe for RotationDirection
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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’s vtable from &mut Trait
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Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Q where
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sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to key
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
sourceimpl<T> Instrument for T
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sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
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Attaches the provided Subscriber
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Attaches the current default Subscriber
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