#[non_exhaustive]
pub enum ClashStrategy {
PressAll,
PrioritizeLongest,
UseActionOrder,
}
Expand description
How should clashing inputs by handled by an InputMap
?
Inputs “clash” if and only if one UserInput
is a strict subset of the other.
By example:
S
andW
: does not clashLControl + S
andS
: clashesS
andS
: does not clashLControl + S
andLAlt + S
: clashesLControl + S
,LAlt + S
andLControl + LAlt + S
: clashes
This strategy is only used when assessing the actions and input holistically,
in InputMap::which_pressed
, using InputMap::handle_clashes
.
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
PressAll
All matching inputs will always be pressed
PrioritizeLongest
Only press the action that corresponds to the longest chord
This is the default strategy.
UseActionOrder
Use the order in which actions are defined in the enum to resolve clashing inputs
Uses the iteration order returned by Actionlike::variants()
,
which is generated in order of the enum items by the #[derive(Actionlike)]
macro.
Trait Implementations
sourceimpl Clone for ClashStrategy
impl Clone for ClashStrategy
sourcefn clone(&self) -> ClashStrategy
fn clone(&self) -> ClashStrategy
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ClashStrategy
impl Debug for ClashStrategy
sourceimpl Default for ClashStrategy
impl Default for ClashStrategy
sourceimpl<'de> Deserialize<'de> for ClashStrategy
impl<'de> Deserialize<'de> for ClashStrategy
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<ClashStrategy> for ClashStrategy
impl PartialEq<ClashStrategy> for ClashStrategy
sourceimpl Serialize for ClashStrategy
impl Serialize for ClashStrategy
impl Copy for ClashStrategy
impl Eq for ClashStrategy
impl StructuralEq for ClashStrategy
impl StructuralPartialEq for ClashStrategy
Auto Trait Implementations
impl RefUnwindSafe for ClashStrategy
impl Send for ClashStrategy
impl Sync for ClashStrategy
impl Unpin for ClashStrategy
impl UnwindSafe for ClashStrategy
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
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&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
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&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
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Convert Rc<Trait>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
’s. Read more
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Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
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Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Q where
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to key
and return true
if they are equal.
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
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S: Into<Dispatch>,
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Attaches the provided Subscriber
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