pub struct InputStreams<'a> {
    pub gamepad: Option<&'a Input<GamepadButton>>,
    pub keyboard: Option<&'a Input<KeyCode>>,
    pub mouse: Option<&'a Input<MouseButton>>,
    pub associated_gamepad: Option<Gamepad>,
}
Expand description

A collection of Input structs, which can be used to update an InputMap.

Each of these streams is optional; if a stream does not exist, it is treated as if it were entirely unpressed.

These are typically collected via a system from the World as resources.

Fields

gamepad: Option<&'a Input<GamepadButton>>

An optional GamepadButton Input stream

keyboard: Option<&'a Input<KeyCode>>

An optional KeyCode Input stream

mouse: Option<&'a Input<MouseButton>>

An optional MouseButton Input stream

associated_gamepad: Option<Gamepad>

The Gamepad that this struct will detect inputs from

Implementations

Construct InputStreams with only a GamepadButton input stream

Construct InputStreams with only a KeyCode input stream

Construct InputStreams with only a GamepadButton input stream

Is the input matched by the InputStreams?

Is at least one of the inputs pressed?

Is the button pressed?

Are all of the buttons pressed?

Trait Implementations

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