pub struct VirtualDPad3D {
pub up: Box<dyn Buttonlike>,
pub down: Box<dyn Buttonlike>,
pub left: Box<dyn Buttonlike>,
pub right: Box<dyn Buttonlike>,
pub forward: Box<dyn Buttonlike>,
pub backward: Box<dyn Buttonlike>,
}Expand description
A virtual triple-axis control constructed from six Buttonlikes.
Each button represents a specific direction (up, down, left, right, forward, backward),
functioning similarly to a three-dimensional directional pad (D-pad) on all X, Y, and Z axes,
and offering intermediate diagonals by means of two/three-key combinations.
The raw axis values are determined based on the state of the associated buttons:
-1.0if only the negative button is currently pressed (Down/Left/Forward).1.0if only the positive button is currently pressed (Up/Right/Backward).0.0if neither button is pressed, or both are pressed simultaneously.
Fields§
§up: Box<dyn Buttonlike>The button for the upward direction.
down: Box<dyn Buttonlike>The button for the downward direction.
left: Box<dyn Buttonlike>The button for the leftward direction.
right: Box<dyn Buttonlike>The button for the rightward direction.
forward: Box<dyn Buttonlike>The button for the forward direction.
backward: Box<dyn Buttonlike>The button for the backward direction.
Implementations§
Source§impl VirtualDPad3D
impl VirtualDPad3D
Sourcepub fn new(
up: impl Buttonlike,
down: impl Buttonlike,
left: impl Buttonlike,
right: impl Buttonlike,
forward: impl Buttonlike,
backward: impl Buttonlike,
) -> Self
pub fn new( up: impl Buttonlike, down: impl Buttonlike, left: impl Buttonlike, right: impl Buttonlike, forward: impl Buttonlike, backward: impl Buttonlike, ) -> Self
Creates a new VirtualDPad3D with six given Buttonlikes.
Each button represents a specific direction (up, down, left, right, forward, backward).
Trait Implementations§
Source§impl Clone for VirtualDPad3D
impl Clone for VirtualDPad3D
Source§fn clone(&self) -> VirtualDPad3D
fn clone(&self) -> VirtualDPad3D
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for VirtualDPad3D
impl Debug for VirtualDPad3D
Source§impl<'de> Deserialize<'de> for VirtualDPad3D
impl<'de> Deserialize<'de> for VirtualDPad3D
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl FromReflect for VirtualDPad3D
impl FromReflect for VirtualDPad3D
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for VirtualDPad3D
impl GetTypeRegistration for VirtualDPad3D
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Hash for VirtualDPad3D
impl Hash for VirtualDPad3D
Source§impl PartialEq for VirtualDPad3D
impl PartialEq for VirtualDPad3D
Source§impl PartialReflect for VirtualDPad3D
impl PartialReflect for VirtualDPad3D
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&dyn Reflect>
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
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fn as_partial_reflect(&self) -> &dyn PartialReflect
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
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fn reflect_hash(&self) -> Option<u64>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for VirtualDPad3D
impl Reflect for VirtualDPad3D
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl<'de> RegisterTypeTag<'de, dyn TripleAxislike> for VirtualDPad3D
impl<'de> RegisterTypeTag<'de, dyn TripleAxislike> for VirtualDPad3D
Source§fn register_typetag(registry: &mut InfallibleMapRegistry<dyn TripleAxislike>)
fn register_typetag(registry: &mut InfallibleMapRegistry<dyn TripleAxislike>)
InfallibleMapRegistry.Source§impl Serialize for VirtualDPad3D
impl Serialize for VirtualDPad3D
Source§impl Struct for VirtualDPad3D
impl Struct for VirtualDPad3D
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name as a &dyn PartialReflect.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
index as a
&dyn PartialReflect.Source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Source§fn to_dynamic_struct(&self) -> DynamicStruct
fn to_dynamic_struct(&self) -> DynamicStruct
DynamicStruct from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TripleAxislike for VirtualDPad3D
impl TripleAxislike for VirtualDPad3D
Source§fn get_axis_triple(
&self,
input_store: &CentralInputStore,
gamepad: Entity,
) -> Option<Vec3>
fn get_axis_triple( &self, input_store: &CentralInputStore, gamepad: Entity, ) -> Option<Vec3>
Retrieves the current X, Y, and Z values of this D-pad.
Source§fn set_axis_triple_as_gamepad(
&self,
world: &mut World,
value: Vec3,
gamepad: Option<Entity>,
)
fn set_axis_triple_as_gamepad( &self, world: &mut World, value: Vec3, gamepad: Option<Entity>, )
Sets the value of corresponding button on each axis based on the given value.
When value along an axis is non-zero, set its absolute value to the value of:
- the negative button of the axis if the
valueis negative; - the positive button of the axis if the
valueis positive.
Source§fn axis_triple(&self, input_store: &CentralInputStore, gamepad: Entity) -> Vec3
fn axis_triple(&self, input_store: &CentralInputStore, gamepad: Entity) -> Vec3
Source§impl TypePath for VirtualDPad3D
impl TypePath for VirtualDPad3D
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for VirtualDPad3D
impl Typed for VirtualDPad3D
Source§impl UserInput for VirtualDPad3D
impl UserInput for VirtualDPad3D
Source§fn kind(&self) -> InputControlKind
fn kind(&self) -> InputControlKind
VirtualDPad3D acts as a virtual triple-axis input.
Source§fn decompose(&self) -> BasicInputs
fn decompose(&self) -> BasicInputs
VirtualDPad3D represents a compositions of six Buttonlikes.
impl Eq for VirtualDPad3D
impl StructuralPartialEq for VirtualDPad3D
Auto Trait Implementations§
impl Freeze for VirtualDPad3D
impl !RefUnwindSafe for VirtualDPad3D
impl Send for VirtualDPad3D
impl Sync for VirtualDPad3D
impl Unpin for VirtualDPad3D
impl !UnwindSafe for VirtualDPad3D
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