pub struct VirtualAxis {
pub negative: Box<dyn Buttonlike>,
pub positive: Box<dyn Buttonlike>,
pub processors: Vec<AxisProcessor>,
}
Expand description
A virtual single-axis control constructed from two Buttonlike
s.
One button represents the negative direction (left for the X-axis, down for the Y-axis),
while the other represents the positive direction (right for the X-axis, up for the Y-axis).
§Value Processing
You can customize how the values are processed using a pipeline of processors.
See WithAxisProcessingPipelineExt
for details.
The raw value is determined based on the state of the associated buttons:
-1.0
if only the negative button is currently pressed.1.0
if only the positive button is currently pressed.0.0
if neither button is pressed, or both are pressed simultaneously.
use bevy::prelude::*;
use bevy::input::InputPlugin;
use leafwing_input_manager::prelude::*;
use leafwing_input_manager::user_input::testing_utils::FetchUserInput;
use leafwing_input_manager::plugin::CentralInputStorePlugin;
let mut app = App::new();
app.add_plugins((InputPlugin, CentralInputStorePlugin));
// Define a virtual Y-axis using arrow "up" and "down" keys
let axis = VirtualAxis::vertical_arrow_keys();
// Pressing either key activates the input
KeyCode::ArrowUp.press(app.world_mut());
app.update();
assert_eq!(app.read_axis_value(axis), 1.0);
// You can configure a processing pipeline (e.g., doubling the value)
let doubled = VirtualAxis::vertical_arrow_keys().sensitivity(2.0);
assert_eq!(app.read_axis_value(doubled), 2.0);
Fields§
§negative: Box<dyn Buttonlike>
The button that represents the negative direction.
positive: Box<dyn Buttonlike>
The button that represents the positive direction.
processors: Vec<AxisProcessor>
A processing pipeline that handles input values.
Implementations§
Source§impl VirtualAxis
impl VirtualAxis
Sourcepub fn new(negative: impl Buttonlike, positive: impl Buttonlike) -> Self
pub fn new(negative: impl Buttonlike, positive: impl Buttonlike) -> Self
Creates a new VirtualAxis
with two given Buttonlike
s.
No processing is applied to raw data.
Sourcepub fn vertical_arrow_keys() -> Self
pub fn vertical_arrow_keys() -> Self
The VirtualAxis
using the vertical arrow key mappings.
KeyCode::ArrowDown
for negative direction.KeyCode::ArrowUp
for positive direction.
Sourcepub fn horizontal_arrow_keys() -> Self
pub fn horizontal_arrow_keys() -> Self
The VirtualAxis
using the horizontal arrow key mappings.
KeyCode::ArrowLeft
for negative direction.KeyCode::ArrowRight
for positive direction.
Sourcepub fn ws() -> Self
pub fn ws() -> Self
The VirtualAxis
using the common W/S key mappings.
KeyCode::KeyS
for negative direction.KeyCode::KeyW
for positive direction.
Sourcepub fn ad() -> Self
pub fn ad() -> Self
The VirtualAxis
using the common A/D key mappings.
KeyCode::KeyA
for negative direction.KeyCode::KeyD
for positive direction.
Sourcepub fn vertical_numpad() -> Self
pub fn vertical_numpad() -> Self
The VirtualAxis
using the vertical numpad key mappings.
KeyCode::Numpad2
for negative direction.KeyCode::Numpad8
for positive direction.
Sourcepub fn horizontal_numpad() -> Self
pub fn horizontal_numpad() -> Self
The VirtualAxis
using the horizontal numpad key mappings.
KeyCode::Numpad4
for negative direction.KeyCode::Numpad6
for positive direction.
Sourcepub fn dpad_x() -> Self
pub fn dpad_x() -> Self
The VirtualAxis
using the horizontal D-Pad button mappings.
No processing is applied to raw data from the gamepad.
GamepadButton::DPadLeft
for negative direction.GamepadButton::DPadRight
for positive direction.
Sourcepub fn dpad_y() -> Self
pub fn dpad_y() -> Self
The VirtualAxis
using the vertical D-Pad button mappings.
No processing is applied to raw data from the gamepad.
GamepadButton::DPadDown
for negative direction.GamepadButton::DPadUp
for positive direction.
Sourcepub fn action_pad_x() -> Self
pub fn action_pad_x() -> Self
The VirtualAxis
using the horizontal action pad button mappings.
No processing is applied to raw data from the gamepad.
GamepadButton::West
for negative direction.GamepadButton::East
for positive direction.
Sourcepub fn action_pad_y() -> Self
pub fn action_pad_y() -> Self
The VirtualAxis
using the vertical action pad button mappings.
No processing is applied to raw data from the gamepad.
GamepadButton::South
for negative direction.GamepadButton::North
for positive direction.
Trait Implementations§
Source§impl Axislike for VirtualAxis
impl Axislike for VirtualAxis
Source§fn value(&self, input_store: &CentralInputStore, gamepad: Entity) -> f32
fn value(&self, input_store: &CentralInputStore, gamepad: Entity) -> f32
Retrieves the current value of this axis after processing by the associated processors.
Source§fn set_value_as_gamepad(
&self,
world: &mut World,
value: f32,
gamepad: Option<Entity>,
)
fn set_value_as_gamepad( &self, world: &mut World, value: f32, gamepad: Option<Entity>, )
Sets the value of corresponding button based on the given value
.
When value
is non-zero, set its absolute value to the value of:
- the negative button if the
value
is negative; - the positive button if the
value
is positive.
Source§impl Clone for VirtualAxis
impl Clone for VirtualAxis
Source§fn clone(&self) -> VirtualAxis
fn clone(&self) -> VirtualAxis
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for VirtualAxis
impl Debug for VirtualAxis
Source§impl<'de> Deserialize<'de> for VirtualAxis
impl<'de> Deserialize<'de> for VirtualAxis
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl FromReflect for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Hash for VirtualAxis
impl Hash for VirtualAxis
Source§impl PartialEq for VirtualAxis
impl PartialEq for VirtualAxis
Source§impl PartialReflect for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn is_dynamic(&self) -> bool
Source§impl Reflect for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl<'de> RegisterTypeTag<'de, dyn Axislike> for VirtualAxis
impl<'de> RegisterTypeTag<'de, dyn Axislike> for VirtualAxis
Source§fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Axislike>)
fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Axislike>)
InfallibleMapRegistry
.Source§impl Serialize for VirtualAxis
impl Serialize for VirtualAxis
Source§impl Struct for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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&mut dyn PartialReflect
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
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as a &mut dyn PartialReflect
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fn name_at(&self, index: usize) -> Option<&str>
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fn iter_fields(&self) -> FieldIter<'_>
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to_dynamic_struct
insteadDynamicStruct
.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for VirtualAxis
impl TypePath for VirtualAxis
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for VirtualAxiswhere
VirtualAxis: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl UserInput for VirtualAxis
impl UserInput for VirtualAxis
Source§fn kind(&self) -> InputControlKind
fn kind(&self) -> InputControlKind
VirtualAxis
acts as a virtual axis input.
Source§fn decompose(&self) -> BasicInputs
fn decompose(&self) -> BasicInputs
VirtualAxis
represents a compositions of two buttons.
Source§impl WithAxisProcessingPipelineExt for VirtualAxis
impl WithAxisProcessingPipelineExt for VirtualAxis
Source§fn reset_processing_pipeline(self) -> Self
fn reset_processing_pipeline(self) -> Self
Source§fn replace_processing_pipeline(
self,
processors: impl IntoIterator<Item = AxisProcessor>,
) -> Self
fn replace_processing_pipeline( self, processors: impl IntoIterator<Item = AxisProcessor>, ) -> Self
AxisProcessor
s.Source§fn with_processor(self, processor: impl Into<AxisProcessor>) -> Self
fn with_processor(self, processor: impl Into<AxisProcessor>) -> Self
AxisProcessor
as the next processing step.Source§fn digital(self) -> Self
fn digital(self) -> Self
AxisProcessor::Digital
processor as the next processing step,
similar to f32::signum
but returning 0.0
for zero values.Source§fn inverted(self) -> Self
fn inverted(self) -> Self
AxisProcessor::Inverted
processor as the next processing step,
flipping the sign of values on the axis.Source§fn sensitivity(self, sensitivity: f32) -> Self
fn sensitivity(self, sensitivity: f32) -> Self
AxisProcessor::Sensitivity
processor as the next processing step,
multiplying values on the axis with the given sensitivity factor.Source§fn with_bounds(self, min: f32, max: f32) -> Self
fn with_bounds(self, min: f32, max: f32) -> Self
AxisBounds
processor as the next processing step,
restricting values within the range [min, max]
on the axis.Source§fn with_bounds_symmetric(self, threshold: f32) -> Self
fn with_bounds_symmetric(self, threshold: f32) -> Self
AxisBounds
processor as the next processing step,
restricting values within the range [-threshold, threshold]
.Source§fn at_least(self, min: f32) -> Self
fn at_least(self, min: f32) -> Self
AxisBounds
processor as the next processing step,
restricting values to a minimum value.Source§fn at_most(self, max: f32) -> Self
fn at_most(self, max: f32) -> Self
AxisBounds
processor as the next processing step,
restricting values to a maximum value.Source§fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
AxisDeadZone
processor as the next processing step,
excluding values within the dead zone range [negative_max, positive_min]
on the axis,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the AxisBounds::magnitude(1.0)
after dead zone exclusion. Read moreSource§fn with_deadzone_symmetric(self, threshold: f32) -> Self
fn with_deadzone_symmetric(self, threshold: f32) -> Self
AxisDeadZone
processor as the next processing step,
excluding values within the dead zone range [-threshold, threshold]
on the axis,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the AxisBounds::magnitude(1.0)
after dead zone exclusion. Read moreSource§fn only_positive(self, positive_min: f32) -> Self
fn only_positive(self, positive_min: f32) -> Self
AxisDeadZone
processor as the next processing step,
only passing positive values that greater than positive_min
and then normalizing them into the “live zone” range [positive_min, 1.0]
. Read moreSource§fn only_negative(self, negative_max: f32) -> Self
fn only_negative(self, negative_max: f32) -> Self
AxisDeadZone
processor as the next processing step,
only passing negative values that less than negative_max
and then normalizing them into the “live zone” range [-1.0, negative_max]
. Read moreSource§fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
AxisExclusion
processor as the next processing step,
ignoring values within the dead zone range [negative_max, positive_min]
on the axis,
treating them as zeros. Read moreSource§fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
AxisExclusion
processor as the next processing step,
ignoring values within the dead zone range [-threshold, threshold]
on the axis,
treating them as zeros. Read moreSource§fn only_positive_unscaled(self, positive_min: f32) -> Self
fn only_positive_unscaled(self, positive_min: f32) -> Self
AxisExclusion
processor as the next processing step,
only passing positive values that greater than positive_min
. Read moreSource§fn only_negative_unscaled(self, negative_max: f32) -> Self
fn only_negative_unscaled(self, negative_max: f32) -> Self
AxisExclusion
processor as the next processing step,
only passing negative values that less than negative_max
. Read moreimpl Eq for VirtualAxis
impl StructuralPartialEq for VirtualAxis
Auto Trait Implementations§
impl Freeze for VirtualAxis
impl !RefUnwindSafe for VirtualAxis
impl Send for VirtualAxis
impl Sync for VirtualAxis
impl Unpin for VirtualAxis
impl !UnwindSafe for VirtualAxis
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