pub struct SpecificGamepadButton {
pub gamepad: Entity,
pub button: GamepadButton,
}
Expand description
A GamepadButton
for a specific gamepad (as opposed to all gamepads).
Fields§
§gamepad: Entity
The gamepad that this button is attached to.
The button.
Implementations§
Source§impl SpecificGamepadButton
impl SpecificGamepadButton
Sourcepub fn new(gamepad: Entity, button: GamepadButton) -> Self
pub fn new(gamepad: Entity, button: GamepadButton) -> Self
Creates a new SpecificGamepadButton
with the given gamepad and
button.
Trait Implementations§
Source§impl Buttonlike for SpecificGamepadButton
impl Buttonlike for SpecificGamepadButton
Source§fn pressed(&self, input_store: &CentralInputStore, _gamepad: Entity) -> bool
fn pressed(&self, input_store: &CentralInputStore, _gamepad: Entity) -> bool
WARNING: The supplied gamepad is ignored, as the button is already specific to a gamepad.
Source§fn value(&self, input_store: &CentralInputStore, _gamepad: Entity) -> f32
fn value(&self, input_store: &CentralInputStore, _gamepad: Entity) -> f32
WARNING: The supplied gamepad is ignored, as the button is already specific to a gamepad.
Source§fn press(&self, world: &mut World)
fn press(&self, world: &mut World)
Simulates a press of the buttonlike input by sending the appropriate event. Read more
Source§fn release(&self, world: &mut World)
fn release(&self, world: &mut World)
Simulates a release of the buttonlike input by sending the appropriate event. Read more
Source§fn set_value(&self, world: &mut World, value: f32)
fn set_value(&self, world: &mut World, value: f32)
Simulate a value change of the buttonlike input by sending the appropriate event. Read more
Source§fn released(&self, input_store: &CentralInputStore, gamepad: Entity) -> bool
fn released(&self, input_store: &CentralInputStore, gamepad: Entity) -> bool
Checks if the input is currently inactive.
Source§impl Clone for SpecificGamepadButton
impl Clone for SpecificGamepadButton
Source§fn clone(&self) -> SpecificGamepadButton
fn clone(&self) -> SpecificGamepadButton
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SpecificGamepadButton
impl Debug for SpecificGamepadButton
Source§impl<'de> Deserialize<'de> for SpecificGamepadButton
impl<'de> Deserialize<'de> for SpecificGamepadButton
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl FromReflect for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl Hash for SpecificGamepadButton
impl Hash for SpecificGamepadButton
Source§impl PartialEq for SpecificGamepadButton
impl PartialEq for SpecificGamepadButton
Source§impl PartialReflect for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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Attempts to cast this type to a boxed, fully-reflected value.
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Attempts to cast this type to a fully-reflected value.
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Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect
Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
Casts this type to a mutable, reflected value. Read more
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Applies a reflected value to this value. Read more
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Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
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Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable, fully-reflected value.
Source§impl<'de> RegisterTypeTag<'de, dyn Buttonlike> for SpecificGamepadButton
impl<'de> RegisterTypeTag<'de, dyn Buttonlike> for SpecificGamepadButton
Source§fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Buttonlike>)
fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Buttonlike>)
Registers the specified type tag into the
InfallibleMapRegistry
.Source§impl Serialize for SpecificGamepadButton
impl Serialize for SpecificGamepadButton
Source§impl Struct for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn clone_dynamic(&self) -> DynamicStruct
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
Will return
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if TypeInfo
is not available.Source§impl TypePath for SpecificGamepadButton
impl TypePath for SpecificGamepadButton
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for SpecificGamepadButtonwhere
SpecificGamepadButton: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl UserInput for SpecificGamepadButton
Unlike GamepadButton
, this struct represents a specific button on a specific gamepad.
impl UserInput for SpecificGamepadButton
Unlike GamepadButton
, this struct represents a specific button on a specific gamepad.
In the majority of cases, GamepadButton
should be used instead.
Source§fn kind(&self) -> InputControlKind
fn kind(&self) -> InputControlKind
Defines the kind of behavior that the input should be.
Source§fn decompose(&self) -> BasicInputs
fn decompose(&self) -> BasicInputs
Returns the set of primitive inputs that make up this input. Read more
impl Copy for SpecificGamepadButton
impl Eq for SpecificGamepadButton
impl StructuralPartialEq for SpecificGamepadButton
Auto Trait Implementations§
impl Freeze for SpecificGamepadButton
impl RefUnwindSafe for SpecificGamepadButton
impl Send for SpecificGamepadButton
impl Sync for SpecificGamepadButton
impl Unpin for SpecificGamepadButton
impl UnwindSafe for SpecificGamepadButton
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