Struct SpecificGamepadButton

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pub struct SpecificGamepadButton {
    pub gamepad: Entity,
    pub button: GamepadButton,
}
Expand description

A GamepadButton for a specific gamepad (as opposed to all gamepads).

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§gamepad: Entity

The gamepad that this button is attached to.

§button: GamepadButton

The button.

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impl SpecificGamepadButton

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pub fn new(gamepad: Entity, button: GamepadButton) -> Self

Creates a new SpecificGamepadButton with the given gamepad and button.

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impl Buttonlike for SpecificGamepadButton

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fn pressed(&self, input_store: &CentralInputStore, _gamepad: Entity) -> bool

WARNING: The supplied gamepad is ignored, as the button is already specific to a gamepad.

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fn value(&self, input_store: &CentralInputStore, _gamepad: Entity) -> f32

WARNING: The supplied gamepad is ignored, as the button is already specific to a gamepad.

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fn press(&self, world: &mut World)

Simulates a press of the buttonlike input by sending the appropriate event. Read more
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fn release(&self, world: &mut World)

Simulates a release of the buttonlike input by sending the appropriate event. Read more
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fn set_value(&self, world: &mut World, value: f32)

Simulate a value change of the buttonlike input by sending the appropriate event. Read more
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fn released(&self, input_store: &CentralInputStore, gamepad: Entity) -> bool

Checks if the input is currently inactive.
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fn press_as_gamepad(&self, world: &mut World, _gamepad: Option<Entity>)

Simulate a press of the buttonlike input, pretending to be the provided gamepad Entity. Read more
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fn release_as_gamepad(&self, world: &mut World, _gamepad: Option<Entity>)

Simulate a release of the buttonlike input, pretending to be the provided gamepad Entity. Read more
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fn set_value_as_gamepad( &self, world: &mut World, value: f32, _gamepad: Option<Entity>, )

Simulate a value change of the buttonlike input, pretending to be the provided gamepad Entity. Read more
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impl Clone for SpecificGamepadButton

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fn clone(&self) -> SpecificGamepadButton

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpecificGamepadButton

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SpecificGamepadButton

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl FromReflect for SpecificGamepadButton
where SpecificGamepadButton: Any + Send + Sync, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for SpecificGamepadButton
where SpecificGamepadButton: Any + Send + Sync, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Hash for SpecificGamepadButton

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for SpecificGamepadButton

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fn eq(&self, other: &SpecificGamepadButton) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for SpecificGamepadButton
where SpecificGamepadButton: Any + Send + Sync, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&dyn Reflect>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

👎Deprecated since 0.16.0: to clone reflected values, prefer using reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.
Clones Self into its dynamic representation. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for SpecificGamepadButton
where SpecificGamepadButton: Any + Send + Sync, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl<'de> RegisterTypeTag<'de, dyn Buttonlike> for SpecificGamepadButton

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fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Buttonlike>)

Registers the specified type tag into the InfallibleMapRegistry.
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impl Serialize for SpecificGamepadButton

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Struct for SpecificGamepadButton
where SpecificGamepadButton: Any + Send + Sync, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

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fn clone_dynamic(&self) -> DynamicStruct

👎Deprecated since 0.16.0: use to_dynamic_struct instead
Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for SpecificGamepadButton

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for SpecificGamepadButton
where SpecificGamepadButton: Any + Send + Sync, Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButton: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl UserInput for SpecificGamepadButton

Unlike GamepadButton, this struct represents a specific button on a specific gamepad.

In the majority of cases, GamepadButton should be used instead.

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fn kind(&self) -> InputControlKind

Defines the kind of behavior that the input should be.
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fn decompose(&self) -> BasicInputs

Returns the set of primitive inputs that make up this input. Read more
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impl Copy for SpecificGamepadButton

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impl Eq for SpecificGamepadButton

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impl StructuralPartialEq for SpecificGamepadButton

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