pub enum ActionStateDriverTarget {
None,
Single(Entity),
Multi(HashSet<Entity>),
}Expand description
Represents the entities that an ActionStateDriver targets.
Variants§
Implementations§
Trait Implementations§
source§impl Clone for ActionStateDriverTarget
impl Clone for ActionStateDriverTarget
source§fn clone(&self) -> ActionStateDriverTarget
fn clone(&self) -> ActionStateDriverTarget
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Component for ActionStateDriverTarget
impl Component for ActionStateDriverTarget
source§impl Debug for ActionStateDriverTarget
impl Debug for ActionStateDriverTarget
source§impl From<()> for ActionStateDriverTarget
impl From<()> for ActionStateDriverTarget
source§impl From<Entity> for ActionStateDriverTarget
impl From<Entity> for ActionStateDriverTarget
source§impl<'a> FromIterator<&'a Entity> for ActionStateDriverTarget
impl<'a> FromIterator<&'a Entity> for ActionStateDriverTarget
source§fn from_iter<T: IntoIterator<Item = &'a Entity>>(iter: T) -> Self
fn from_iter<T: IntoIterator<Item = &'a Entity>>(iter: T) -> Self
Creates a value from an iterator. Read more
source§impl FromIterator<Entity> for ActionStateDriverTarget
impl FromIterator<Entity> for ActionStateDriverTarget
source§fn from_iter<T: IntoIterator<Item = Entity>>(iter: T) -> Self
fn from_iter<T: IntoIterator<Item = Entity>>(iter: T) -> Self
Creates a value from an iterator. Read more
source§impl PartialEq for ActionStateDriverTarget
impl PartialEq for ActionStateDriverTarget
source§fn eq(&self, other: &ActionStateDriverTarget) -> bool
fn eq(&self, other: &ActionStateDriverTarget) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Eq for ActionStateDriverTarget
impl StructuralPartialEq for ActionStateDriverTarget
Auto Trait Implementations§
impl RefUnwindSafe for ActionStateDriverTarget
impl Send for ActionStateDriverTarget
impl Sync for ActionStateDriverTarget
impl Unpin for ActionStateDriverTarget
impl UnwindSafe for ActionStateDriverTarget
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.