pub enum ActionDiff<A: Actionlike> {
Pressed {
action: A,
},
Released {
action: A,
},
ValueChanged {
action: A,
value: f32,
},
AxisPairChanged {
action: A,
axis_pair: Vec2,
},
}Expand description
Stores presses and releases of buttons without timing information
These are typically accessed using the Events<ActionDiffEvent> resource.
Uses a minimal storage format, in order to facilitate transport over the network.
An ActionState can be fully reconstructed from a stream of ActionDiff.
Variants§
Pressed
Fields
§
action: AThe value of the action
The action was pressed
Released
Fields
§
action: AThe value of the action
The action was released
ValueChanged
The value of the action changed
AxisPairChanged
The axis pair of the action changed
Trait Implementations§
source§impl<A: Clone + Actionlike> Clone for ActionDiff<A>
impl<A: Clone + Actionlike> Clone for ActionDiff<A>
source§fn clone(&self) -> ActionDiff<A>
fn clone(&self) -> ActionDiff<A>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl<A: Debug + Actionlike> Debug for ActionDiff<A>
impl<A: Debug + Actionlike> Debug for ActionDiff<A>
source§impl<'de, A> Deserialize<'de> for ActionDiff<A>where
A: Deserialize<'de> + Actionlike,
impl<'de, A> Deserialize<'de> for ActionDiff<A>where
A: Deserialize<'de> + Actionlike,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<A: PartialEq + Actionlike> PartialEq for ActionDiff<A>
impl<A: PartialEq + Actionlike> PartialEq for ActionDiff<A>
source§fn eq(&self, other: &ActionDiff<A>) -> bool
fn eq(&self, other: &ActionDiff<A>) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl<A> Serialize for ActionDiff<A>where
A: Serialize + Actionlike,
impl<A> Serialize for ActionDiff<A>where
A: Serialize + Actionlike,
impl<A: Actionlike> StructuralPartialEq for ActionDiff<A>
Auto Trait Implementations§
impl<A> RefUnwindSafe for ActionDiff<A>where
A: RefUnwindSafe,
impl<A> Send for ActionDiff<A>
impl<A> Sync for ActionDiff<A>
impl<A> Unpin for ActionDiff<A>where
A: Unpin,
impl<A> UnwindSafe for ActionDiff<A>where
A: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.