pub enum RotationDirection {
Clockwise,
CounterClockwise,
}
Expand description
A direction that a Rotation
can be applied in.
Example
use leafwing_input_manager::orientation::{Orientation, Rotation, RotationDirection};
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::NORTH), RotationDirection::Clockwise);
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::EAST), RotationDirection::Clockwise);
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::WEST), RotationDirection::CounterClockwise);
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::SOUTH), RotationDirection::Clockwise);
Variants§
Implementations§
source§impl RotationDirection
impl RotationDirection
sourcepub fn sign(self) -> isize
pub fn sign(self) -> isize
The sign of the corresponding Rotation
Returns 1 if RotationDirection::Clockwise
,
or -1 if RotationDirection::CounterClockwise
sourcepub fn reverse(self) -> RotationDirection
pub fn reverse(self) -> RotationDirection
Reverse the direction into the opposite enum variant
Trait Implementations§
source§impl Clone for RotationDirection
impl Clone for RotationDirection
source§fn clone(&self) -> RotationDirection
fn clone(&self) -> RotationDirection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for RotationDirection
impl Debug for RotationDirection
source§impl Default for RotationDirection
impl Default for RotationDirection
source§fn default() -> RotationDirection
fn default() -> RotationDirection
Returns the “default value” for a type. Read more
source§impl PartialEq for RotationDirection
impl PartialEq for RotationDirection
source§fn eq(&self, other: &RotationDirection) -> bool
fn eq(&self, other: &RotationDirection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for RotationDirection
impl Eq for RotationDirection
impl StructuralEq for RotationDirection
impl StructuralPartialEq for RotationDirection
Auto Trait Implementations§
impl RefUnwindSafe for RotationDirection
impl Send for RotationDirection
impl Sync for RotationDirection
impl Unpin for RotationDirection
impl UnwindSafe for RotationDirection
Blanket Implementations§
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Return the
T
[ShaderType
] for self
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Mutably borrows from an owned value. Read more
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T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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can
then be further downcast
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implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
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impl<T> DynEq for T
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
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fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].