pub struct NearlySingularConversion;
Expand description
The supplied vector-like struct was too close to zero to be converted into a rotation-like type
This error is produced when attempting to convert into a rotation-like type
such as a Rotation
or Quat
from a vector-like type
such as a Vec2
.
In almost all cases, the correct way to handle this error is to simply not change the rotation.
Trait Implementations§
source§impl Clone for NearlySingularConversion
impl Clone for NearlySingularConversion
source§fn clone(&self) -> NearlySingularConversion
fn clone(&self) -> NearlySingularConversion
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for NearlySingularConversion
impl Debug for NearlySingularConversion
source§impl Display for NearlySingularConversion
impl Display for NearlySingularConversion
source§impl Error for NearlySingularConversion
impl Error for NearlySingularConversion
1.30.0 · source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
source§impl PartialEq for NearlySingularConversion
impl PartialEq for NearlySingularConversion
source§fn eq(&self, other: &NearlySingularConversion) -> bool
fn eq(&self, other: &NearlySingularConversion) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for NearlySingularConversion
impl Eq for NearlySingularConversion
impl StructuralEq for NearlySingularConversion
impl StructuralPartialEq for NearlySingularConversion
Auto Trait Implementations§
impl RefUnwindSafe for NearlySingularConversion
impl Send for NearlySingularConversion
impl Sync for NearlySingularConversion
impl Unpin for NearlySingularConversion
impl UnwindSafe for NearlySingularConversion
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.