pub enum MouseMotionDirection {
Up,
Down,
Right,
Left,
}
Expand description
A buttonlike-input triggered by MouseMotion
events
These will be considered pressed if non-zero net movement in the correct direction is detected.
Variants§
Trait Implementations§
source§impl Clone for MouseMotionDirection
impl Clone for MouseMotionDirection
source§fn clone(&self) -> MouseMotionDirection
fn clone(&self) -> MouseMotionDirection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for MouseMotionDirection
impl Debug for MouseMotionDirection
source§impl<'de> Deserialize<'de> for MouseMotionDirection
impl<'de> Deserialize<'de> for MouseMotionDirection
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<MouseMotionDirection> for InputKind
impl From<MouseMotionDirection> for InputKind
source§fn from(input: MouseMotionDirection) -> Self
fn from(input: MouseMotionDirection) -> Self
Converts to this type from the input type.
source§impl From<MouseMotionDirection> for UserInput
impl From<MouseMotionDirection> for UserInput
source§fn from(input: MouseMotionDirection) -> Self
fn from(input: MouseMotionDirection) -> Self
Converts to this type from the input type.
source§impl Hash for MouseMotionDirection
impl Hash for MouseMotionDirection
source§impl PartialEq<MouseMotionDirection> for MouseMotionDirection
impl PartialEq<MouseMotionDirection> for MouseMotionDirection
source§fn eq(&self, other: &MouseMotionDirection) -> bool
fn eq(&self, other: &MouseMotionDirection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for MouseMotionDirection
impl Serialize for MouseMotionDirection
impl Copy for MouseMotionDirection
impl Eq for MouseMotionDirection
impl StructuralEq for MouseMotionDirection
impl StructuralPartialEq for MouseMotionDirection
Auto Trait Implementations§
impl RefUnwindSafe for MouseMotionDirection
impl Send for MouseMotionDirection
impl Sync for MouseMotionDirection
impl Unpin for MouseMotionDirection
impl UnwindSafe for MouseMotionDirection
Blanket Implementations§
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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into Rc<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
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generate &Any
’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.