pub enum ActionDiff<A: Actionlike, ID: Eq + Clone + Component> {
Pressed {
action: A,
id: ID,
},
Released {
action: A,
id: ID,
},
}
Expand description
Stores presses and releases of buttons without timing information
These are typically accessed using the Events<ActionDiff>
resource.
Uses a minimal storage format, in order to facilitate transport over the network.
ID
should be a component type that stores a unique stable identifier for the entity
that stores the corresponding ActionState
.
Variants§
Trait Implementations§
source§impl<A: Clone + Actionlike, ID: Clone + Eq + Clone + Component> Clone for ActionDiff<A, ID>
impl<A: Clone + Actionlike, ID: Clone + Eq + Clone + Component> Clone for ActionDiff<A, ID>
source§fn clone(&self) -> ActionDiff<A, ID>
fn clone(&self) -> ActionDiff<A, ID>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<A: Debug + Actionlike, ID: Debug + Eq + Clone + Component> Debug for ActionDiff<A, ID>
impl<A: Debug + Actionlike, ID: Debug + Eq + Clone + Component> Debug for ActionDiff<A, ID>
source§impl<'de, A, ID> Deserialize<'de> for ActionDiff<A, ID>where
A: Deserialize<'de> + Actionlike,
ID: Deserialize<'de> + Eq + Clone + Component,
impl<'de, A, ID> Deserialize<'de> for ActionDiff<A, ID>where A: Deserialize<'de> + Actionlike, ID: Deserialize<'de> + Eq + Clone + Component,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<A: Hash + Actionlike, ID: Hash + Eq + Clone + Component> Hash for ActionDiff<A, ID>
impl<A: Hash + Actionlike, ID: Hash + Eq + Clone + Component> Hash for ActionDiff<A, ID>
source§impl<A: PartialEq + Actionlike, ID: PartialEq + Eq + Clone + Component> PartialEq<ActionDiff<A, ID>> for ActionDiff<A, ID>
impl<A: PartialEq + Actionlike, ID: PartialEq + Eq + Clone + Component> PartialEq<ActionDiff<A, ID>> for ActionDiff<A, ID>
source§fn eq(&self, other: &ActionDiff<A, ID>) -> bool
fn eq(&self, other: &ActionDiff<A, ID>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl<A, ID> Serialize for ActionDiff<A, ID>where
A: Serialize + Actionlike,
ID: Serialize + Eq + Clone + Component,
impl<A, ID> Serialize for ActionDiff<A, ID>where A: Serialize + Actionlike, ID: Serialize + Eq + Clone + Component,
impl<A: Eq + Actionlike, ID: Eq + Eq + Clone + Component> Eq for ActionDiff<A, ID>
impl<A: Actionlike, ID: Eq + Clone + Component> Event for ActionDiff<A, ID>where Self: Send + Sync + 'static,
impl<A: Actionlike, ID: Eq + Clone + Component> StructuralEq for ActionDiff<A, ID>
impl<A: Actionlike, ID: Eq + Clone + Component> StructuralPartialEq for ActionDiff<A, ID>
Auto Trait Implementations§
impl<A, ID> RefUnwindSafe for ActionDiff<A, ID>where A: RefUnwindSafe, ID: RefUnwindSafe,
impl<A, ID> Send for ActionDiff<A, ID>
impl<A, ID> Sync for ActionDiff<A, ID>
impl<A, ID> Unpin for ActionDiff<A, ID>where A: Unpin, ID: Unpin,
impl<A, ID> UnwindSafe for ActionDiff<A, ID>where A: UnwindSafe, ID: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.