pub struct InputManagerPlugin<A: Actionlike, UserState: Resource + PartialEq + Clone = ()> { /* private fields */ }
Expand description

A [Plugin] that collects [Input] from disparate sources, producing an ActionState to consume in game logic

This plugin needs to be passed in an Actionlike enum type that you’ve created for your game, which acts as a “virtual button” that can be comfortably consumed

Each InputManagerBundle contains:

  • an InputMap component, which stores an entity-specific mapping between the assorted input streams and an internal repesentation of “actions”
  • an ActionState component, which stores the current input state for that entity in an source-agnostic fashion

Systems

Implementations

Creates a version of this plugin that will only run in the specified state_variant

Example
use bevy::prelude::*;
use leafwing_input_manager::*;
#[derive(Actionlike, PartialEq, Eq, Clone, Copy, Hash, Debug, EnumIter)]
enum PlayerAction {
   // Movement
   Up,
   Down,
   Left,
   Right,
}

#[derive(Debug, Clone, Eq, PartialEq, Hash)]
enum GameState {
    Playing,
    Paused,
    Menu,
}

App::new().add_plugin(InputManagerPlugin::<PlayerAction, GameState>::run_in_state(GameState::Playing));

Trait Implementations

Returns the “default value” for a type. Read more

Configures the [App] to which this plugin is added.

Configures a name for the [Plugin]. Primarily for debugging.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Creates Self using data from the given [World]

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

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Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

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