Struct World

Source
pub struct World {
    pub default_level_height: i64,
    pub default_level_width: i64,
    pub identifier: String,
    pub iid: String,
    pub levels: Vec<Level>,
    pub world_grid_height: i64,
    pub world_grid_width: i64,
    pub world_layout: Option<WorldLayout>,
}
Expand description

IMPORTANT: this type is not used yet in current LDtk version. It’s only presented here as a preview of a planned feature. A World contains multiple levels, and it has its own layout settings.

Fields§

§default_level_height: i64

Default new level height

§default_level_width: i64

Default new level width

§identifier: String

User defined unique identifier

§iid: String

Unique instance identifer

§levels: Vec<Level>

All levels from this world. The order of this array is only relevant in LinearHorizontal and linearVertical world layouts (see worldLayout value). Otherwise, you should refer to the worldX,worldY coordinates of each Level.

§world_grid_height: i64

Height of the world grid in pixels.

§world_grid_width: i64

Width of the world grid in pixels.

§world_layout: Option<WorldLayout>

An enum that describes how levels are organized in this project (ie. linearly or in a 2D space). Possible values: Free, GridVania, LinearHorizontal, LinearVertical, null

Trait Implementations§

Source§

impl<'de> Deserialize<'de> for World

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Serialize for World

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

§

impl Freeze for World

§

impl RefUnwindSafe for World

§

impl Send for World

§

impl Sync for World

§

impl Unpin for World

§

impl UnwindSafe for World

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,