Struct ldtk2::TileInstance
source · pub struct TileInstance {
pub a: f64,
pub d: Vec<i64>,
pub f: i64,
pub px: Vec<i64>,
pub src: Vec<i64>,
pub t: i64,
}
Expand description
This structure represents a single tile from a given Tileset.
Fields§
§a: f64
Alpha/opacity of the tile (0-1, defaults to 1)
d: Vec<i64>
Internal data used by the editor.
For auto-layer tiles: [ruleId, coordId]
.
For tile-layer tiles: [coordId]
.
f: i64
“Flip bits”, a 2-bits integer to represent the mirror transformations of the tile.
- Bit 0 = X flip
- Bit 1 = Y flip
Examples: f=0 (no flip), f=1 (X flip only), f=2 (Y flip only), f=3 (both flips)
px: Vec<i64>
Pixel coordinates of the tile in the layer ([x,y]
format). Don’t forget optional
layer offsets, if they exist!
src: Vec<i64>
Pixel coordinates of the tile in the tileset ([x,y]
format)
t: i64
The Tile ID in the corresponding tileset.
Trait Implementations§
source§impl Clone for TileInstance
impl Clone for TileInstance
source§fn clone(&self) -> TileInstance
fn clone(&self) -> TileInstance
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TileInstance
impl Debug for TileInstance
source§impl<'de> Deserialize<'de> for TileInstance
impl<'de> Deserialize<'de> for TileInstance
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for TileInstance
impl Send for TileInstance
impl Sync for TileInstance
impl Unpin for TileInstance
impl UnwindSafe for TileInstance
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more