pub struct Tile {
pub src: Vec<i32>,
pub d: Vec<i32>,
pub t: i32,
pub px: Vec<i32>,
pub f: TileFlip,
}
Expand description
This structure represents a single tile from a given Tileset.
Fields§
§src: Vec<i32>
Pixel coordinates of the tile in the tileset ([x,y]
format)
d: Vec<i32>
Internal data used by the editor.
For auto-layer tiles: [ruleId, coordId]
.
For tile-layer tiles: [coordId]
.
t: i32
The Tile ID in the corresponding tileset.
px: Vec<i32>
Pixel coordinates of the tile in the layer ([x,y]
format). Don’t forget optional layer offsets, if they exist!
f: TileFlip
“Flip bits”, a 2-bits integer to represent the mirror transformations of the tile.
- Bit 0 = X flip
- Bit 1 = Y flip
Examples: f=0 (no flip), f=1 (X flip only), f=2 (Y flip only), f=3 (both flips)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Tile
impl<'de> Deserialize<'de> for Tile
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Tile
impl RefUnwindSafe for Tile
impl Send for Tile
impl Sync for Tile
impl Unpin for Tile
impl UnwindSafe for Tile
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more