Struct ldtk::Tile [−][src]
pub struct Tile { pub t: i32, pub src: Vec<i32>, pub f: TileFlip, pub d: Vec<i32>, pub px: Vec<i32>, }
This structure represents a single tile from a given Tileset.
Fields
t: i32
The Tile ID in the corresponding tileset.
src: Vec<i32>
Pixel coordinates of the tile in the tileset ([x,y]
format)
f: TileFlip
“Flip bits”, a 2-bits integer to represent the mirror transformations of the tile.
- Bit 0 = X flip
- Bit 1 = Y flip
Examples: f=0 (no flip), f=1 (X flip only), f=2 (Y flip only), f=3 (both flips)
d: Vec<i32>
Internal data used by the editor.
For auto-layer tiles: [ruleId, coordId]
.
For tile-layer tiles: [coordId]
.
px: Vec<i32>
Pixel coordinates of the tile in the layer ([x,y]
format). Don’t forget optional layer offsets, if they exist!
Trait Implementations
impl<'de> Deserialize<'de> for Tile
[src]
impl<'de> Deserialize<'de> for Tile
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
__D: Deserializer<'de>,
Auto Trait Implementations
impl RefUnwindSafe for Tile
impl RefUnwindSafe for Tile
impl UnwindSafe for Tile
impl UnwindSafe for Tile
Blanket Implementations
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]