Struct ldtk::LayerDef[][src]

pub struct LayerDef {
Show fields pub grid_size: i32, pub display_opacity: f32, pub auto_rule_groups: Vec<AutoLayerRuleGroup>, pub px_offset_y: i32, pub __type: String, pub tile_pivot_x: f32, pub auto_tileset_def_uid: Option<i32>, pub px_offset_x: i32, pub uid: i32, pub int_grid_values: Vec<IntGridValueDef>, pub layer_def_type: Value, pub identifier: String, pub auto_source_layer_def_uid: Option<i32>, pub required_tags: Vec<String>, pub tile_pivot_y: f32, pub tileset_def_uid: Option<i32>, pub excluded_tags: Vec<String>,
}

Fields

grid_size: i32

Width and height of the grid in pixels

display_opacity: f32

Opacity of the layer (0 to 1.0)

auto_rule_groups: Vec<AutoLayerRuleGroup>

Contains all the auto-layer rule definitions.

px_offset_y: i32

Y offset of the layer, in pixels (IMPORTANT: this should be added to the LayerInstance optional offset)

__type: String

Type of the layer (IntGrid, Entities, Tiles or AutoLayer)

tile_pivot_x: f32

If the tiles are smaller or larger than the layer grid, the pivot value will be used to position the tile relatively its grid cell.

auto_tileset_def_uid: Option<i32>

Reference to the Tileset UID being used by this auto-layer rules. WARNING: some layer instances might use a different tileset. So most of the time, you should probably use the __tilesetDefUid value from layer instances.

px_offset_x: i32

X offset of the layer, in pixels (IMPORTANT: this should be added to the LayerInstance optional offset)

uid: i32

Unique Int identifier

int_grid_values: Vec<IntGridValueDef>

An array that defines extra optional info for each IntGrid value. The array is sorted using value (ascending).

layer_def_type: Value

Type of the layer as Haxe Enum Possible values: IntGrid, Entities, Tiles, AutoLayer

identifier: String

Unique String identifier

auto_source_layer_def_uid: Option<i32>
required_tags: Vec<String>

An array of tags to filter Entities that can be added to this layer

tile_pivot_y: f32

If the tiles are smaller or larger than the layer grid, the pivot value will be used to position the tile relatively its grid cell.

tileset_def_uid: Option<i32>

Reference to the Tileset UID being used by this Tile layer. WARNING: some layer instances might use a different tileset. So most of the time, you should probably use the __tilesetDefUid value from layer instances.

excluded_tags: Vec<String>

An array of tags to forbid some Entities in this layer

Trait Implementations

impl Clone for LayerDef[src]

impl Debug for LayerDef[src]

impl<'de> Deserialize<'de> for LayerDef[src]

impl Serialize for LayerDef[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.