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Overlap

Struct Overlap 

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pub struct Overlap { /* private fields */ }
Expand description

A node that contains many children which are stacked on top of each other and do not interact.

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impl Overlap

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pub fn new() -> Self

Create an empty Overlap with no child and alignment (Begin, Begin).

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pub fn with_child(self, index: NodeIndex) -> Self

Add a new child to the list.

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pub fn with_align(self, align: (Alignment, Alignment)) -> Self

Set the horizontal and vertical alignment of the container, not the children.

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pub fn add_child(&mut self, index: NodeIndex)

Add a child to the list. The child will appear on top (last-visited).

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pub fn len(&self) -> usize

Returns the number of children in the list.

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pub fn is_empty(&self) -> bool

Returns true if the list is empty.

Equivalent to len() == 0.

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pub fn remove_child(&mut self, index: usize, tree: &mut UiTree) -> bool

Remove a child from the list.

Returns true if the child was removed.

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pub fn set_child_position(&mut self, index: usize, position: usize) -> bool

Move a child to a new index. Lower indices are visited first.

Returns true if the child was moved.

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pub fn get_child_index(&self, index: usize) -> Option<NodeIndex>

Returns the tree index associated with a child at a given list index.

Trait Implementations§

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impl Default for Overlap

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl UiNode for Overlap

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fn get_align(&self) -> (Alignment, Alignment)

Get the alignment of the node.
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fn get_align_mut(&mut self) -> (&mut Alignment, &mut Alignment)

Get a mutable reference to the alignment of the node.
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fn calculate_min_size(&self, tree: &UiTree) -> (f32, f32)

Calculate the minimum size of the node. Read more
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fn calculate_rects(&self, cache: &NodeCache, tree: &UiTree) -> Vec<Rect>

Recalculate the position and size of child nodes, in the same order and count as get_visible_children. Read more
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fn get_children(&self) -> Vec<NodeIndex>

Get all children of the node, if applicable.
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fn get_visible_children(&self) -> Vec<NodeIndex>

Get all visible children of the node, if applicable. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.