pub trait RenderBackend {
// Required methods
fn draw_rect(
&mut self,
xy: Point,
size: Point,
look: &StyleAttr,
properties: Option<String>,
clip: Option<ClipHandle>,
);
fn draw_line(
&mut self,
start: Point,
stop: Point,
look: &StyleAttr,
properties: Option<String>,
);
fn draw_circle(
&mut self,
xy: Point,
size: Point,
look: &StyleAttr,
properties: Option<String>,
);
fn draw_text(&mut self, xy: Point, text: &str, look: &StyleAttr);
fn draw_arrow(
&mut self,
path: &[(Point, Point)],
dashed: bool,
head: (bool, bool),
look: &StyleAttr,
properties: Option<String>,
text: &str,
);
fn create_clip(
&mut self,
xy: Point,
size: Point,
rounded_px: usize,
) -> ClipHandle;
}
Expand description
This is the trait that all rendering backends need to implement.
Required Methods§
Sourcefn draw_rect(
&mut self,
xy: Point,
size: Point,
look: &StyleAttr,
properties: Option<String>,
clip: Option<ClipHandle>,
)
fn draw_rect( &mut self, xy: Point, size: Point, look: &StyleAttr, properties: Option<String>, clip: Option<ClipHandle>, )
Draw a rectangle. The top-left point of the rectangle is \p xy. The shape style (color, edge-width) are passed in \p look. The parameter \p clip is an optional clip region (see: create_clip).
Sourcefn draw_line(
&mut self,
start: Point,
stop: Point,
look: &StyleAttr,
properties: Option<String>,
)
fn draw_line( &mut self, start: Point, stop: Point, look: &StyleAttr, properties: Option<String>, )
Draw a line between \p start and \p stop.
Sourcefn draw_circle(
&mut self,
xy: Point,
size: Point,
look: &StyleAttr,
properties: Option<String>,
)
fn draw_circle( &mut self, xy: Point, size: Point, look: &StyleAttr, properties: Option<String>, )
Draw an ellipse with the center \p xy, and size \p size.
Sourcefn draw_arrow(
&mut self,
path: &[(Point, Point)],
dashed: bool,
head: (bool, bool),
look: &StyleAttr,
properties: Option<String>,
text: &str,
)
fn draw_arrow( &mut self, path: &[(Point, Point)], dashed: bool, head: (bool, bool), look: &StyleAttr, properties: Option<String>, text: &str, )
Draw an arrow, with a label, with the style parameters in \p look.
Sourcefn create_clip(
&mut self,
xy: Point,
size: Point,
rounded_px: usize,
) -> ClipHandle
fn create_clip( &mut self, xy: Point, size: Point, rounded_px: usize, ) -> ClipHandle
Generate a clip region that shapes can use to create complex shapes.