Enum layershellev::DispatchMessage
source · pub enum DispatchMessage {
MouseButton {
state: WEnum<ButtonState>,
serial: u32,
button: u32,
time: u32,
},
MouseLeave,
MouseEnter {
pointer: WlPointer,
serial: u32,
surface_x: f64,
surface_y: f64,
},
MouseMotion {
time: u32,
surface_x: f64,
surface_y: f64,
},
TouchDown {
serial: u32,
time: u32,
id: i32,
x: f64,
y: f64,
},
TouchUp {
serial: u32,
time: u32,
id: i32,
},
TouchMotion {
time: u32,
id: i32,
x: f64,
y: f64,
},
KeyBoard {
state: WEnum<KeyState>,
modifier: KeyModifierType,
serial: u32,
key: u32,
time: u32,
},
RequestRefresh {
width: u32,
height: u32,
},
PrefredScale(u32),
}
Expand description
This tell the DispatchMessage by dispatch
Variants§
MouseButton
forward the event of wayland-mouse
MouseLeave
MouseEnter
forward the event of wayland-mouse
MouseMotion
forward the event of wayland-mouse
TouchDown
forward the event of wayland-touch
TouchUp
forward the event of wayland-touch
TouchMotion
forward the event of wayland-touch
KeyBoard
forward the event of wayland-keyboard
RequestRefresh
this will request to do refresh the whole screen, because the layershell tell that a new configure happened
PrefredScale(u32)
fractal scale handle
Trait Implementations§
Auto Trait Implementations§
impl Freeze for DispatchMessage
impl !RefUnwindSafe for DispatchMessage
impl Send for DispatchMessage
impl Sync for DispatchMessage
impl Unpin for DispatchMessage
impl !UnwindSafe for DispatchMessage
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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