PopupWindow

Struct PopupWindow 

Source
pub struct PopupWindow { /* private fields */ }

Implementations§

Source§

impl PopupWindow

Source

pub fn new(renderer: FemtoVGRenderer<OpenGLBackend>) -> Rc<PopupWindow>

Source

pub fn new_with_callback( renderer: FemtoVGRenderer<OpenGLBackend>, on_close: Box<dyn Fn(Handle<Popup>)>, ) -> Rc<PopupWindow>

Source

pub fn set_popup_id(&self, handle: Handle<Popup>)

Source

pub fn close_popup(&self)

Source

pub fn popup_key(&self) -> Option<usize>

Source

pub fn mark_configured(&self)

Source

pub fn is_configured(&self) -> bool

Source

pub fn set_component_instance(&self, instance: ComponentInstance)

Source

pub fn request_resize(&self, width: f32, height: f32)

Source

pub fn begin_repositioning(&self)

Source

pub fn end_repositioning(&self)

Methods from Deref<Target = Window>§

Source

pub fn show(&self) -> Result<(), PlatformError>

Shows the window on the screen. An additional strong reference on the associated component is maintained while the window is visible.

Call Self::hide() to make the window invisible again, and drop the additional strong reference.

Source

pub fn hide(&self) -> Result<(), PlatformError>

Hides the window, so that it is not visible anymore. The additional strong reference on the associated component, that was created when Self::show() was called, is dropped.

Source

pub fn set_rendering_notifier( &self, callback: impl FnMut(RenderingState, &GraphicsAPI<'_>) + 'static, ) -> Result<(), SetRenderingNotifierError>

This function allows registering a callback that’s invoked during the different phases of rendering. This allows custom rendering on top or below of the scene.

Source

pub fn on_close_requested( &self, callback: impl FnMut() -> CloseRequestResponse + 'static, )

This function allows registering a callback that’s invoked when the user tries to close a window. The callback has to return a CloseRequestResponse.

Source

pub fn request_redraw(&self)

This function issues a request to the windowing system to redraw the contents of the window.

Source

pub fn scale_factor(&self) -> f32

This function returns the scale factor that allows converting between logical and physical pixels.

Source

pub fn position(&self) -> PhysicalPosition

Returns the position of the window on the screen, in physical screen coordinates and including a window frame (if present).

Source

pub fn set_position(&self, position: impl Into<WindowPosition>)

Sets the position of the window on the screen, in physical screen coordinates and including a window frame (if present). Note that on some windowing systems, such as Wayland, this functionality is not available.

Source

pub fn size(&self) -> PhysicalSize

Returns the size of the window on the screen, in physical screen coordinates and excluding a window frame (if present).

Source

pub fn set_size(&self, size: impl Into<WindowSize>)

Resizes the window to the specified size on the screen, in physical pixels and excluding a window frame (if present).

Source

pub fn is_fullscreen(&self) -> bool

Returns if the window is currently fullscreen

Source

pub fn set_fullscreen(&self, fullscreen: bool)

Set or unset the window to display fullscreen.

Source

pub fn is_maximized(&self) -> bool

Returns if the window is currently maximized

Source

pub fn set_maximized(&self, maximized: bool)

Maximize or unmaximize the window.

Source

pub fn is_minimized(&self) -> bool

Returns if the window is currently minimized

Source

pub fn set_minimized(&self, minimized: bool)

Minimize or unminimze the window.

Source

pub fn dispatch_event(&self, event: WindowEvent)

Dispatch a window event to the scene.

Use this when you’re implementing your own backend and want to forward user input events.

Any position fields in the event must be in the logical pixel coordinate system relative to the top left corner of the window.

This function panics if there is an error processing the event. Use Self::try_dispatch_event() to handle the error.

Source

pub fn try_dispatch_event( &self, event: WindowEvent, ) -> Result<(), PlatformError>

Dispatch a window event to the scene.

Use this when you’re implementing your own backend and want to forward user input events.

Any position fields in the event must be in the logical pixel coordinate system relative to the top left corner of the window.

Source

pub fn has_active_animations(&self) -> bool

Returns true if there is an animation currently active on any property in the Window; false otherwise.

Source

pub fn is_visible(&self) -> bool

Returns the visibility state of the window. This function can return false even if you previously called show() on it, for example if the user minimized the window.

Source

pub fn take_snapshot( &self, ) -> Result<SharedPixelBuffer<Rgba<u8>>, PlatformError>

Takes a snapshot of the window contents and returns it as RGBA8 encoded pixel buffer.

Note that this function may be slow to call as it may need to re-render the scene.

Trait Implementations§

Source§

impl Deref for PopupWindow

Source§

type Target = Window

The resulting type after dereferencing.
Source§

fn deref(&self) -> &<PopupWindow as Deref>::Target

Dereferences the value.
Source§

impl Drop for PopupWindow

Source§

fn drop(&mut self)

Executes the destructor for this type. Read more
Source§

impl WindowAdapter for PopupWindow

Source§

fn window(&self) -> &Window

Returns the window API.
Source§

fn renderer(&self) -> &dyn Renderer

Return the renderer. Read more
Source§

fn size(&self) -> PhysicalSize

Return the size of the Window on the screen
Source§

fn set_size(&self, size: WindowSize)

Request a new size for the window to the specified size on the screen, in physical or logical pixels and excluding a window frame (if present). Read more
Source§

fn request_redraw(&self)

Issues a request to the windowing system to re-render the contents of the window. Read more
Source§

fn set_visible(&self, _visible: bool) -> Result<(), PlatformError>

Show the window if the argument is true, hide otherwise.
Source§

fn position(&self) -> Option<PhysicalPosition>

Returns the position of the window on the screen, in physical screen coordinates and including a window frame (if present). Read more
Source§

fn set_position(&self, _position: WindowPosition)

Sets the position of the window on the screen, in physical screen coordinates and including a window frame (if present). Read more
Source§

fn update_window_properties(&self, _properties: WindowProperties<'_>)

Re-implement this function to update the properties such as window title or layout constraints. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

Source§

type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more