pub struct HexAxialShape<ShapeBase, Loop, H = usize, V = usize, HA = HexAxial> { /* private fields */ }
Expand description
Shape for Axial based coordinates.
Implementations§
Source§impl<ShapeBase, Loop, H, V, HA> HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase, Loop, H, V, HA> HexAxialShape<ShapeBase, Loop, H, V, HA>
Trait Implementations§
Source§impl<ShapeBase: Clone, Loop: Clone, H: Clone, V: Clone, HA: Clone> Clone for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase: Clone, Loop: Clone, H: Clone, V: Clone, HA: Clone> Clone for HexAxialShape<ShapeBase, Loop, H, V, HA>
Source§fn clone(&self) -> HexAxialShape<ShapeBase, Loop, H, V, HA>
fn clone(&self) -> HexAxialShape<ShapeBase, Loop, H, V, HA>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<ShapeBase: Debug, Loop: Debug, H: Debug, V: Debug, HA: Debug> Debug for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase: Debug, Loop: Debug, H: Debug, V: Debug, HA: Debug> Debug for HexAxialShape<ShapeBase, Loop, H, V, HA>
Source§impl<ShapeBase: Hash, Loop: Hash, H: Hash, V: Hash, HA: Hash> Hash for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase: Hash, Loop: Hash, H: Hash, V: Hash, HA: Hash> Hash for HexAxialShape<ShapeBase, Loop, H, V, HA>
Source§impl<ShapeBase: Ord, Loop: Ord, H: Ord, V: Ord, HA: Ord> Ord for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase: Ord, Loop: Ord, H: Ord, V: Ord, HA: Ord> Ord for HexAxialShape<ShapeBase, Loop, H, V, HA>
Source§fn cmp(&self, other: &HexAxialShape<ShapeBase, Loop, H, V, HA>) -> Ordering
fn cmp(&self, other: &HexAxialShape<ShapeBase, Loop, H, V, HA>) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<ShapeBase: PartialEq, Loop: PartialEq, H: PartialEq, V: PartialEq, HA: PartialEq> PartialEq for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase: PartialEq, Loop: PartialEq, H: PartialEq, V: PartialEq, HA: PartialEq> PartialEq for HexAxialShape<ShapeBase, Loop, H, V, HA>
Source§fn eq(&self, other: &HexAxialShape<ShapeBase, Loop, H, V, HA>) -> bool
fn eq(&self, other: &HexAxialShape<ShapeBase, Loop, H, V, HA>) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl<ShapeBase: PartialOrd, Loop: PartialOrd, H: PartialOrd, V: PartialOrd, HA: PartialOrd> PartialOrd for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase: PartialOrd, Loop: PartialOrd, H: PartialOrd, V: PartialOrd, HA: PartialOrd> PartialOrd for HexAxialShape<ShapeBase, Loop, H, V, HA>
Source§impl<B, H, V, HA> Shape for HexAxialShape<B, (), H, V, HA>
impl<B, H, V, HA> Shape for HexAxialShape<B, (), H, V, HA>
Source§type Coordinate = HA
type Coordinate = HA
Coordinate of the lattice graph.
Source§type OffsetConvertError = ()
type OffsetConvertError = ()
Error to return when
to_offset
fails.
Should set Infallible
when the graph is looped and never to fail.Source§type CoordinateMoveError = ()
type CoordinateMoveError = ()
Error to return when
move_coord
fails.
Should set Infallible
when the graph is looped and never to fail.Source§fn horizontal(&self) -> usize
fn horizontal(&self) -> usize
Horizontal node count.
Source§fn to_offset(
&self,
coord: Self::Coordinate,
) -> Result<Offset, Self::OffsetConvertError>
fn to_offset( &self, coord: Self::Coordinate, ) -> Result<Offset, Self::OffsetConvertError>
Convert coordinate to
Offset
.Source§unsafe fn to_offset_unchecked(&self, coord: Self::Coordinate) -> Offset
unsafe fn to_offset_unchecked(&self, coord: Self::Coordinate) -> Offset
Convert coordinate to Offset without a check.
Source§fn from_offset(&self, offset: Offset) -> Self::Coordinate
fn from_offset(&self, offset: Offset) -> Self::Coordinate
Convert coordinate from
Offset
.Source§fn horizontal_edge_size(&self, _axis: Self::Axis) -> usize
fn horizontal_edge_size(&self, _axis: Self::Axis) -> usize
👎Deprecated
Edge count of horizontal. May differ by the axis info.
Source§fn vertical_edge_size(&self, _axis: Self::Axis) -> usize
fn vertical_edge_size(&self, _axis: Self::Axis) -> usize
👎Deprecated
Edge count of vertical. May differ by the axis info.
Source§fn move_coord(
&self,
coord: Self::Coordinate,
dir: <Self::Axis as Axis>::Direction,
) -> Result<Self::Coordinate, Self::CoordinateMoveError>
fn move_coord( &self, coord: Self::Coordinate, dir: <Self::Axis as Axis>::Direction, ) -> Result<Self::Coordinate, Self::CoordinateMoveError>
Move coordinates to the next coordinate in the direction.
Coordinate should be a valid coordinate and should be checked before using
move_coord
.
This is because the target coordinate might be valid even thought the souce coord is invalid,
and some code validate the direction by moveing the coord.Source§unsafe fn move_coord_unchecked(
&self,
coord: Self::Coordinate,
dir: <Self::Axis as Axis>::Direction,
) -> Self::Coordinate
unsafe fn move_coord_unchecked( &self, coord: Self::Coordinate, dir: <Self::Axis as Axis>::Direction, ) -> Self::Coordinate
Move coordinates to the next coordinate in the direction.
Caller should be sure that the source and the target coord is valid coord.
Source§fn node_count(&self) -> usize
fn node_count(&self) -> usize
Node count.
Source§fn from_index(&self, index: usize) -> Self::Coordinate
fn from_index(&self, index: usize) -> Self::Coordinate
Convert coordinate from index.
Source§fn index_to_offset(&self, index: usize) -> Offset
fn index_to_offset(&self, index: usize) -> Offset
Convert index to offset.
Source§fn offset_to_index(&self, o: Offset) -> usize
fn offset_to_index(&self, o: Offset) -> usize
Covert offset to index.
Source§fn is_neighbor(&self, a: Self::Coordinate, b: Self::Coordinate) -> bool
fn is_neighbor(&self, a: Self::Coordinate, b: Self::Coordinate) -> bool
Check whether two coordinate is in neighbor.
Source§fn get_direction(
&self,
source: Self::Coordinate,
target: Self::Coordinate,
) -> Option<<Self::Axis as Axis>::Direction>
fn get_direction( &self, source: Self::Coordinate, target: Self::Coordinate, ) -> Option<<Self::Axis as Axis>::Direction>
Get direction if two coordiante is in neighbor.
Source§impl<B, H, V, HA> Shape for HexAxialShape<B, LoopEW, H, V, HA>
impl<B, H, V, HA> Shape for HexAxialShape<B, LoopEW, H, V, HA>
Source§type Coordinate = HA
type Coordinate = HA
Coordinate of the lattice graph.
Source§type OffsetConvertError = ()
type OffsetConvertError = ()
Error to return when
to_offset
fails.
Should set Infallible
when the graph is looped and never to fail.Source§type CoordinateMoveError = ()
type CoordinateMoveError = ()
Error to return when
move_coord
fails.
Should set Infallible
when the graph is looped and never to fail.Source§fn horizontal(&self) -> usize
fn horizontal(&self) -> usize
Horizontal node count.
Source§fn to_offset(
&self,
coord: Self::Coordinate,
) -> Result<Offset, Self::OffsetConvertError>
fn to_offset( &self, coord: Self::Coordinate, ) -> Result<Offset, Self::OffsetConvertError>
Convert coordinate to
Offset
.Source§unsafe fn to_offset_unchecked(&self, coord: Self::Coordinate) -> Offset
unsafe fn to_offset_unchecked(&self, coord: Self::Coordinate) -> Offset
Convert coordinate to Offset without a check.
Source§fn from_offset(&self, offset: Offset) -> Self::Coordinate
fn from_offset(&self, offset: Offset) -> Self::Coordinate
Convert coordinate from
Offset
.Source§fn horizontal_edge_size(&self, _axis: Self::Axis) -> usize
fn horizontal_edge_size(&self, _axis: Self::Axis) -> usize
👎Deprecated
Edge count of horizontal. May differ by the axis info.
Source§fn vertical_edge_size(&self, _axis: Self::Axis) -> usize
fn vertical_edge_size(&self, _axis: Self::Axis) -> usize
👎Deprecated
Edge count of vertical. May differ by the axis info.
Source§fn move_coord(
&self,
coord: Self::Coordinate,
dir: <Self::Axis as Axis>::Direction,
) -> Result<Self::Coordinate, Self::CoordinateMoveError>
fn move_coord( &self, coord: Self::Coordinate, dir: <Self::Axis as Axis>::Direction, ) -> Result<Self::Coordinate, Self::CoordinateMoveError>
Move coordinates to the next coordinate in the direction.
Coordinate should be a valid coordinate and should be checked before using
move_coord
.
This is because the target coordinate might be valid even thought the souce coord is invalid,
and some code validate the direction by moveing the coord.Source§fn node_count(&self) -> usize
fn node_count(&self) -> usize
Node count.
Source§fn from_index(&self, index: usize) -> Self::Coordinate
fn from_index(&self, index: usize) -> Self::Coordinate
Convert coordinate from index.
Source§fn index_to_offset(&self, index: usize) -> Offset
fn index_to_offset(&self, index: usize) -> Offset
Convert index to offset.
Source§fn offset_to_index(&self, o: Offset) -> usize
fn offset_to_index(&self, o: Offset) -> usize
Covert offset to index.
Source§unsafe fn move_coord_unchecked(
&self,
coord: Self::Coordinate,
dir: <Self::Axis as Axis>::Direction,
) -> Self::Coordinate
unsafe fn move_coord_unchecked( &self, coord: Self::Coordinate, dir: <Self::Axis as Axis>::Direction, ) -> Self::Coordinate
Move coordinates to the next coordinate in the direction.
Caller should be sure that the source and the target coord is valid coord.
Source§fn is_neighbor(&self, a: Self::Coordinate, b: Self::Coordinate) -> bool
fn is_neighbor(&self, a: Self::Coordinate, b: Self::Coordinate) -> bool
Check whether two coordinate is in neighbor.
Source§fn get_direction(
&self,
source: Self::Coordinate,
target: Self::Coordinate,
) -> Option<<Self::Axis as Axis>::Direction>
fn get_direction( &self, source: Self::Coordinate, target: Self::Coordinate, ) -> Option<<Self::Axis as Axis>::Direction>
Get direction if two coordiante is in neighbor.
impl<ShapeBase: Copy, Loop: Copy, H: Copy, V: Copy, HA: Copy> Copy for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase: Eq, Loop: Eq, H: Eq, V: Eq, HA: Eq> Eq for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase, Loop, H, V, HA> StructuralPartialEq for HexAxialShape<ShapeBase, Loop, H, V, HA>
Auto Trait Implementations§
impl<ShapeBase, Loop, H, V, HA> Freeze for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase, Loop, H, V, HA> RefUnwindSafe for HexAxialShape<ShapeBase, Loop, H, V, HA>where
H: RefUnwindSafe,
V: RefUnwindSafe,
impl<ShapeBase, Loop, H, V, HA> Send for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase, Loop, H, V, HA> Sync for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase, Loop, H, V, HA> Unpin for HexAxialShape<ShapeBase, Loop, H, V, HA>
impl<ShapeBase, Loop, H, V, HA> UnwindSafe for HexAxialShape<ShapeBase, Loop, H, V, HA>where
H: UnwindSafe,
V: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<T> ConstOrValue<T> for T
impl<T> ConstOrValue<T> for T
Source§const IS_CONST_WRAP: bool = false
const IS_CONST_WRAP: bool = false
get wheter the type is const generic wrapper.
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.