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SqliteRuntimeEffectController

Struct SqliteRuntimeEffectController 

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pub struct SqliteRuntimeEffectController { /* private fields */ }
Expand description

Scoped SQLite-backed runtime effect controller.

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impl SqliteRuntimeEffectController

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pub async fn open(path: &Path, scope: ExecutionScope) -> Result<Self>

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pub async fn open_with_clock( path: &Path, scope: ExecutionScope, clock: Arc<dyn Clock>, ) -> Result<Self>

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pub async fn open_with_options( path: &Path, scope: ExecutionScope, options: SqliteEffectReplayOptions, ) -> Result<Self>

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pub async fn open_with_options_and_clock( path: &Path, scope: ExecutionScope, options: SqliteEffectReplayOptions, clock: Arc<dyn Clock>, ) -> Result<Self>

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pub async fn memory(scope: ExecutionScope) -> Result<Self>

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pub async fn memory_with_clock( scope: ExecutionScope, clock: Arc<dyn Clock>, ) -> Result<Self>

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pub async fn memory_with_options( scope: ExecutionScope, options: SqliteEffectReplayOptions, ) -> Result<Self>

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pub async fn memory_with_options_and_clock( scope: ExecutionScope, options: SqliteEffectReplayOptions, clock: Arc<dyn Clock>, ) -> Result<Self>

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pub fn start_replay(&self)

Force strict replay mode: missing effect history fails instead of executing locally. Normal operation still replays any completed row.

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impl AwaitEventResolver for SqliteRuntimeEffectController

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fn durability_tier(&self) -> DurabilityTier

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fn supports_durable_effects(&self) -> bool

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fn await_event_key<'life0, 'life1, 'async_trait>( &'life0 self, _scope: &'life1 ExecutionScope, _wait: AwaitEventWaitIdentity, ) -> Pin<Box<dyn Future<Output = Result<AwaitEventKey, RuntimeError>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

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fn resolve_await_event<'life0, 'life1, 'async_trait>( &'life0 self, _key: &'life1 AwaitEventKey, _resolution: Resolution, ) -> Pin<Box<dyn Future<Output = Result<ResolveOutcome, RuntimeError>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

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fn await_await_event<'life0, 'life1, 'async_trait>( &'life0 self, _key: &'life1 AwaitEventKey, _cancel: CancellationToken, _deadline: Option<Instant>, ) -> Pin<Box<dyn Future<Output = Result<Resolution, RuntimeError>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

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fn revoke_await_events_for_session<'life0, 'life1, 'async_trait>( &'life0 self, _session_id: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), RuntimeError>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

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fn cancel_await_events_for_session<'life0, 'life1, 'async_trait>( &'life0 self, _session_id: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), RuntimeError>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

Cancel every outstanding durable wait for session_id without deleting the session: each waiter receives a terminal Resolution::Cancelled instead of hanging, late resolves observe that terminal, and waits registered afterwards behave normally — in contrast to revoke_await_events_for_session, which tombstones the session’s waits forever. Read more
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impl Clone for SqliteRuntimeEffectController

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fn clone(&self) -> SqliteRuntimeEffectController

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl RuntimeEffectController for SqliteRuntimeEffectController

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fn execute_effect<'life0, 'life1, 'async_trait>( &'life0 self, envelope: RuntimeEffectEnvelope, local_executor: RuntimeEffectLocalExecutor<'life1>, ) -> Pin<Box<dyn Future<Output = Result<RuntimeEffectOutcome, RuntimeEffectControllerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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fn wants_segment_boundary( &self, _progress: &SegmentProgress, ) -> Option<BoundaryReason>

Advises an engine to end the current in-process execution segment at a quiescent point. Engines may decline when live state is not capturable, but must make progress before returning another decline. In particular, an engine must not repeatedly return the same boundary and unchanged durable-wait state in one invocation; a host may bound and retry such a non-progressing invocation.
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fn supports_concurrent_effects(&self) -> bool

Whether this controller can safely accept overlapping execute_effect calls from one runtime coordinator. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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