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RuntimeEffectController

Trait RuntimeEffectController 

Source
pub trait RuntimeEffectController: Send + Sync {
    // Required method
    fn execute_effect<'life0, 'life1, 'async_trait>(
        &'life0 self,
        envelope: RuntimeEffectEnvelope,
        local_executor: RuntimeEffectLocalExecutor<'life1>,
    ) -> Pin<Box<dyn Future<Output = Result<RuntimeEffectOutcome, RuntimeEffectControllerError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;

    // Provided methods
    fn durability_tier(&self) -> DurabilityTier { ... }
    fn requires_durable_attachment_store(&self) -> bool { ... }
    fn supports_durable_effects(&self) -> bool { ... }
    fn await_event_key<'life0, 'life1, 'async_trait>(
        &'life0 self,
        _scope: &'life1 ExecutionScope,
        _wait: AwaitEventWaitIdentity,
    ) -> Pin<Box<dyn Future<Output = Result<AwaitEventKey, RuntimeError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
    fn resolve_await_event<'life0, 'life1, 'async_trait>(
        &'life0 self,
        _key: &'life1 AwaitEventKey,
        _resolution: Resolution,
    ) -> Pin<Box<dyn Future<Output = Result<ResolveOutcome, RuntimeError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
    fn await_await_event<'life0, 'life1, 'async_trait>(
        &'life0 self,
        _key: &'life1 AwaitEventKey,
        _cancel: CancellationToken,
        _deadline: Option<Instant>,
    ) -> Pin<Box<dyn Future<Output = Result<Resolution, RuntimeError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
    fn revoke_await_events_for_session<'life0, 'life1, 'async_trait>(
        &'life0 self,
        _session_id: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = Result<(), RuntimeError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
}
Expand description

Boundary for nondeterministic runtime work.

Required Methods§

Source

fn execute_effect<'life0, 'life1, 'async_trait>( &'life0 self, envelope: RuntimeEffectEnvelope, local_executor: RuntimeEffectLocalExecutor<'life1>, ) -> Pin<Box<dyn Future<Output = Result<RuntimeEffectOutcome, RuntimeEffectControllerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Provided Methods§

Source

fn durability_tier(&self) -> DurabilityTier

Durability tier this controller provides; defaults to [DurabilityTier::Inline].

Source

fn requires_durable_attachment_store(&self) -> bool

Source

fn supports_durable_effects(&self) -> bool

Source

fn await_event_key<'life0, 'life1, 'async_trait>( &'life0 self, _scope: &'life1 ExecutionScope, _wait: AwaitEventWaitIdentity, ) -> Pin<Box<dyn Future<Output = Result<AwaitEventKey, RuntimeError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn resolve_await_event<'life0, 'life1, 'async_trait>( &'life0 self, _key: &'life1 AwaitEventKey, _resolution: Resolution, ) -> Pin<Box<dyn Future<Output = Result<ResolveOutcome, RuntimeError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn await_await_event<'life0, 'life1, 'async_trait>( &'life0 self, _key: &'life1 AwaitEventKey, _cancel: CancellationToken, _deadline: Option<Instant>, ) -> Pin<Box<dyn Future<Output = Result<Resolution, RuntimeError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn revoke_await_events_for_session<'life0, 'life1, 'async_trait>( &'life0 self, _session_id: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), RuntimeError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§