pub struct ConversationState;Expand description
Rebuilds in-memory state by folding a conversation’s logged events (event sourcing).
Implementations§
Source§impl ConversationState
impl ConversationState
Sourcepub async fn load<S, F>(
laser: &Laser,
conversation: ConversationId,
topics: Vec<AgentTopic<'static>>,
bound: ReplayBound,
init: S,
fold: F,
) -> Result<S, LaserError>where
F: FnMut(S, &ContextMessage) -> S,
pub async fn load<S, F>(
laser: &Laser,
conversation: ConversationId,
topics: Vec<AgentTopic<'static>>,
bound: ReplayBound,
init: S,
fold: F,
) -> Result<S, LaserError>where
F: FnMut(S, &ContextMessage) -> S,
Replay topics for conversation under the explicit bound and fold
every message through fold, starting from init.
Sourcepub async fn load_with<Store, S, F>(
laser: &Laser,
store: &Store,
conversation: ConversationId,
topics: Vec<AgentTopic<'static>>,
init: S,
fold: F,
) -> Result<S, LaserError>
pub async fn load_with<Store, S, F>( laser: &Laser, store: &Store, conversation: ConversationId, topics: Vec<AgentTopic<'static>>, init: S, fold: F, ) -> Result<S, LaserError>
Replay through a SnapshotStore: seed the fold with the newest
snapshot’s state (decoded as JSON into S) and replay only from
as_of + 1 per partition, so a thousand-record conversation
snapshotted at nine hundred folds one hundred records, not a thousand.
A conversation with no snapshot folds fully from init, the honest
first build.
Auto Trait Implementations§
impl Freeze for ConversationState
impl RefUnwindSafe for ConversationState
impl Send for ConversationState
impl Sync for ConversationState
impl Unpin for ConversationState
impl UnsafeUnpin for ConversationState
impl UnwindSafe for ConversationState
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