pub struct ForceBreak;Expand description
Forces a break after it. Breaking mostly means page breaking, but the same mechanism could be used for columns or other advanced layout usecases.
This element takes up no space but causes the layout to continue on the next page or column when used in a breakable context.
Trait Implementations§
Source§impl Element for ForceBreak
impl Element for ForceBreak
fn first_location_usage( &self, _ctx: FirstLocationUsageCtx<'_>, ) -> FirstLocationUsage
fn measure(&self, ctx: MeasureCtx<'_>) -> ElementSize
fn draw(&self, ctx: DrawCtx<'_, '_>) -> ElementSize
fn with_padding_top(self, padding: f32) -> Padding<Self>where
Self: Sized,
fn with_vertical_padding(self, padding: f32) -> Padding<Self>where
Self: Sized,
fn debug(self, color: u8) -> Debug<Self>where
Self: Sized,
Auto Trait Implementations§
impl Freeze for ForceBreak
impl RefUnwindSafe for ForceBreak
impl Send for ForceBreak
impl Sync for ForceBreak
impl Unpin for ForceBreak
impl UnwindSafe for ForceBreak
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
Source§fn to_owned_obj(&self, data: FontData<'_>) -> U
fn to_owned_obj(&self, data: FontData<'_>) -> U
Convert this type into
T, using the provided data to resolve any offsets.