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FrameAdapter

Struct FrameAdapter 

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pub struct FrameAdapter { /* private fields */ }
Expand description

Converts a point buffer (frame) into a continuous stream.

The adapter cycles through the frame’s points, producing exactly req.n_points on each next_chunk() call.

§Update semantics

  • update() sets the pending frame (latest-wins if called multiple times)
  • When the current frame ends, any pending frame becomes current immediately (even mid-chunk), ensuring clean frame-to-frame transitions

§Example

let mut adapter = FrameAdapter::new();
adapter.update(Frame::new(circle_points));

loop {
    let req = stream.next_request()?;
    let points = adapter.next_chunk(&req);
    stream.write(&req, &points)?;
}

Implementations§

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impl FrameAdapter

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pub fn new() -> Self

Creates a new adapter with an empty frame.

Call update() to set the initial frame before streaming.

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pub fn update(&mut self, frame: Frame)

Sets the pending frame.

The frame becomes current when the current frame ends (all points output). If called multiple times before a swap, only the most recent frame is kept (latest-wins).

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pub fn next_chunk(&mut self, req: &ChunkRequest) -> Vec<LaserPoint>

Produces exactly req.n_points points.

Cycles through the current frame. When the frame ends and a pending frame is available, switches immediately (even mid-chunk).

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pub fn shared(self) -> SharedFrameAdapter

Returns a thread-safe handle for updating frames from another thread.

Trait Implementations§

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impl Default for FrameAdapter

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fn default() -> Self

Returns the “default value” for a type. Read more

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