pub struct ScoreBodyBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> ScoreBodyBuilder<S>
impl<S: State> ScoreBodyBuilder<S>
Sourcepub fn build(self) -> ScoreBodywhere
S: IsComplete,
pub fn build(self) -> ScoreBodywhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn id(self, value: Option<String>) -> ScoreBodyBuilder<SetId<S>>where
S::Id: IsUnset,
pub fn id(self, value: Option<String>) -> ScoreBodyBuilder<SetId<S>>where
S::Id: IsUnset,
Sourcepub fn maybe_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetId<S>>where
S::Id: IsUnset,
pub fn maybe_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetId<S>>where
S::Id: IsUnset,
Sourcepub fn trace_id(self, value: Option<String>) -> ScoreBodyBuilder<SetTraceId<S>>where
S::TraceId: IsUnset,
pub fn trace_id(self, value: Option<String>) -> ScoreBodyBuilder<SetTraceId<S>>where
S::TraceId: IsUnset,
Sourcepub fn maybe_trace_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetTraceId<S>>where
S::TraceId: IsUnset,
pub fn maybe_trace_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetTraceId<S>>where
S::TraceId: IsUnset,
Sourcepub fn session_id(
self,
value: Option<String>,
) -> ScoreBodyBuilder<SetSessionId<S>>where
S::SessionId: IsUnset,
pub fn session_id(
self,
value: Option<String>,
) -> ScoreBodyBuilder<SetSessionId<S>>where
S::SessionId: IsUnset,
Sourcepub fn maybe_session_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetSessionId<S>>where
S::SessionId: IsUnset,
pub fn maybe_session_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetSessionId<S>>where
S::SessionId: IsUnset,
Sourcepub fn observation_id(
self,
value: Option<String>,
) -> ScoreBodyBuilder<SetObservationId<S>>where
S::ObservationId: IsUnset,
pub fn observation_id(
self,
value: Option<String>,
) -> ScoreBodyBuilder<SetObservationId<S>>where
S::ObservationId: IsUnset,
Sourcepub fn maybe_observation_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetObservationId<S>>where
S::ObservationId: IsUnset,
pub fn maybe_observation_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetObservationId<S>>where
S::ObservationId: IsUnset,
Sourcepub fn dataset_run_id(
self,
value: Option<String>,
) -> ScoreBodyBuilder<SetDatasetRunId<S>>where
S::DatasetRunId: IsUnset,
pub fn dataset_run_id(
self,
value: Option<String>,
) -> ScoreBodyBuilder<SetDatasetRunId<S>>where
S::DatasetRunId: IsUnset,
Sourcepub fn maybe_dataset_run_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetDatasetRunId<S>>where
S::DatasetRunId: IsUnset,
pub fn maybe_dataset_run_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetDatasetRunId<S>>where
S::DatasetRunId: IsUnset,
Sourcepub fn name(self, value: String) -> ScoreBodyBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn name(self, value: String) -> ScoreBodyBuilder<SetName<S>>where
S::Name: IsUnset,
Required.
The name of the score. Always overrides "output" for correction scores.
Sourcepub fn environment(
self,
value: Option<String>,
) -> ScoreBodyBuilder<SetEnvironment<S>>where
S::Environment: IsUnset,
pub fn environment(
self,
value: Option<String>,
) -> ScoreBodyBuilder<SetEnvironment<S>>where
S::Environment: IsUnset,
Sourcepub fn maybe_environment(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetEnvironment<S>>where
S::Environment: IsUnset,
pub fn maybe_environment(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetEnvironment<S>>where
S::Environment: IsUnset,
Sourcepub fn queue_id(self, value: Option<String>) -> ScoreBodyBuilder<SetQueueId<S>>where
S::QueueId: IsUnset,
pub fn queue_id(self, value: Option<String>) -> ScoreBodyBuilder<SetQueueId<S>>where
S::QueueId: IsUnset,
Sourcepub fn maybe_queue_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetQueueId<S>>where
S::QueueId: IsUnset,
pub fn maybe_queue_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetQueueId<S>>where
S::QueueId: IsUnset,
Sourcepub fn value(
self,
value: Box<CreateScoreValue>,
) -> ScoreBodyBuilder<SetValue<S>>where
S::Value: IsUnset,
pub fn value(
self,
value: Box<CreateScoreValue>,
) -> ScoreBodyBuilder<SetValue<S>>where
S::Value: IsUnset,
Required.
Sourcepub fn comment(self, value: Option<String>) -> ScoreBodyBuilder<SetComment<S>>where
S::Comment: IsUnset,
pub fn comment(self, value: Option<String>) -> ScoreBodyBuilder<SetComment<S>>where
S::Comment: IsUnset,
Sourcepub fn maybe_comment(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetComment<S>>where
S::Comment: IsUnset,
pub fn maybe_comment(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetComment<S>>where
S::Comment: IsUnset,
Sourcepub fn metadata(self, value: Option<Value>) -> ScoreBodyBuilder<SetMetadata<S>>where
S::Metadata: IsUnset,
pub fn metadata(self, value: Option<Value>) -> ScoreBodyBuilder<SetMetadata<S>>where
S::Metadata: IsUnset,
Sourcepub fn maybe_metadata(
self,
value: Option<Option<Value>>,
) -> ScoreBodyBuilder<SetMetadata<S>>where
S::Metadata: IsUnset,
pub fn maybe_metadata(
self,
value: Option<Option<Value>>,
) -> ScoreBodyBuilder<SetMetadata<S>>where
S::Metadata: IsUnset,
Sourcepub fn data_type(self, value: ScoreDataType) -> ScoreBodyBuilder<SetDataType<S>>where
S::DataType: IsUnset,
pub fn data_type(self, value: ScoreDataType) -> ScoreBodyBuilder<SetDataType<S>>where
S::DataType: IsUnset,
Sourcepub fn maybe_data_type(
self,
value: Option<ScoreDataType>,
) -> ScoreBodyBuilder<SetDataType<S>>where
S::DataType: IsUnset,
pub fn maybe_data_type(
self,
value: Option<ScoreDataType>,
) -> ScoreBodyBuilder<SetDataType<S>>where
S::DataType: IsUnset,
Sourcepub fn config_id(
self,
value: Option<String>,
) -> ScoreBodyBuilder<SetConfigId<S>>where
S::ConfigId: IsUnset,
pub fn config_id(
self,
value: Option<String>,
) -> ScoreBodyBuilder<SetConfigId<S>>where
S::ConfigId: IsUnset,
Optional (Some / Option setters). Reference a score config on a score. When set, the score name must equal the config name and scores must comply with the config’s range and data type. For categorical scores, the value must map to a config category. Numeric scores might be constrained by the score config’s max and min values
Sourcepub fn maybe_config_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetConfigId<S>>where
S::ConfigId: IsUnset,
pub fn maybe_config_id(
self,
value: Option<Option<String>>,
) -> ScoreBodyBuilder<SetConfigId<S>>where
S::ConfigId: IsUnset,
Optional (Some / Option setters). Reference a score config on a score. When set, the score name must equal the config name and scores must comply with the config’s range and data type. For categorical scores, the value must map to a config category. Numeric scores might be constrained by the score config’s max and min values