pub struct OpenAiUsageBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> OpenAiUsageBuilder<S>
impl<S: State> OpenAiUsageBuilder<S>
Sourcepub fn build(self) -> OpenAiUsagewhere
S: IsComplete,
pub fn build(self) -> OpenAiUsagewhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn prompt_tokens(
self,
value: Option<i32>,
) -> OpenAiUsageBuilder<SetPromptTokens<S>>where
S::PromptTokens: IsUnset,
pub fn prompt_tokens(
self,
value: Option<i32>,
) -> OpenAiUsageBuilder<SetPromptTokens<S>>where
S::PromptTokens: IsUnset,
Sourcepub fn maybe_prompt_tokens(
self,
value: Option<Option<i32>>,
) -> OpenAiUsageBuilder<SetPromptTokens<S>>where
S::PromptTokens: IsUnset,
pub fn maybe_prompt_tokens(
self,
value: Option<Option<i32>>,
) -> OpenAiUsageBuilder<SetPromptTokens<S>>where
S::PromptTokens: IsUnset,
Sourcepub fn completion_tokens(
self,
value: Option<i32>,
) -> OpenAiUsageBuilder<SetCompletionTokens<S>>where
S::CompletionTokens: IsUnset,
pub fn completion_tokens(
self,
value: Option<i32>,
) -> OpenAiUsageBuilder<SetCompletionTokens<S>>where
S::CompletionTokens: IsUnset,
Sourcepub fn maybe_completion_tokens(
self,
value: Option<Option<i32>>,
) -> OpenAiUsageBuilder<SetCompletionTokens<S>>where
S::CompletionTokens: IsUnset,
pub fn maybe_completion_tokens(
self,
value: Option<Option<i32>>,
) -> OpenAiUsageBuilder<SetCompletionTokens<S>>where
S::CompletionTokens: IsUnset,
Sourcepub fn total_tokens(
self,
value: Option<i32>,
) -> OpenAiUsageBuilder<SetTotalTokens<S>>where
S::TotalTokens: IsUnset,
pub fn total_tokens(
self,
value: Option<i32>,
) -> OpenAiUsageBuilder<SetTotalTokens<S>>where
S::TotalTokens: IsUnset,
Sourcepub fn maybe_total_tokens(
self,
value: Option<Option<i32>>,
) -> OpenAiUsageBuilder<SetTotalTokens<S>>where
S::TotalTokens: IsUnset,
pub fn maybe_total_tokens(
self,
value: Option<Option<i32>>,
) -> OpenAiUsageBuilder<SetTotalTokens<S>>where
S::TotalTokens: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for OpenAiUsageBuilder<S>
impl<S> RefUnwindSafe for OpenAiUsageBuilder<S>
impl<S> Send for OpenAiUsageBuilder<S>
impl<S> Sync for OpenAiUsageBuilder<S>
impl<S> Unpin for OpenAiUsageBuilder<S>
impl<S> UnwindSafe for OpenAiUsageBuilder<S>
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more