Skip to main content

NodeArena

Struct NodeArena 

Source
pub struct NodeArena { /* private fields */ }
Expand description

Owns a parsed tree and the handles issued against it.

Implementations§

Source§

impl NodeArena

Source

pub const ROOT: u32 = 0

The root node’s handle.

A constant rather than a method: the root is interned first, so it is always zero.

Source

pub fn new(tree: Tree, source: String) -> NodeArena

Take ownership of a tree and its source.

The root is interned as handle 0, so rule code always has somewhere to start.

Source

pub fn source(&self) -> &str

The source this tree was parsed from.

Source

pub fn len(&self) -> usize

How many handles have been issued. Interning is lazy, so this reflects how much of the tree a rule actually touched.

Source

pub fn is_empty(&self) -> bool

Whether only the root has been interned.

Source

pub fn kind(&self, handle: u32) -> Option<&'static str>

The node’s kind, as the grammar names it.

Source

pub fn is_named(&self, handle: u32) -> Option<bool>

Whether the node is named, as opposed to an anonymous token such as a bracket.

Source

pub fn text(&self, handle: u32) -> Option<&str>

The source text the node spans.

Source

pub fn position(&self, handle: u32) -> Option<(u32, u32)>

One-based line and column of the node’s start.

Source

pub fn byte_range(&self, handle: u32) -> Option<(usize, usize)>

The node’s byte range in the source.

Source

pub fn resolve_binding( &self, handle: u32, resolver: &dyn BindingResolver, ) -> Option<Binding>

What the identifier at a handle refers to.

Takes the resolver rather than holding one so the arena stays language-agnostic, and does the work internally so the borrowed Node never escapes.

Source

pub fn is_shadowed(&self, handle: u32, resolver: &dyn BindingResolver) -> bool

Whether the identifier at a handle shadows an outer binding of the same name.

Source

pub const fn tree(&self) -> &Tree

The tree, for running queries against.

Nodes obtained this way borrow the arena immutably, so they cannot be interned while still held. Use NodeArena::path_of to reduce them to paths first, drop them, then call NodeArena::intern_path. The two-phase shape is not incidental: it is what lets the arena own the tree, which is what makes the handles 'static enough for the engine to hold.

Source

pub fn path_of(&self, node: Node<'_>) -> Option<Vec<u32>>

Reduce a node to a path, so it can be interned after its borrow ends.

Returns None for a node belonging to a different tree. Interning one under a path that happened to resolve locally would hand a rule a handle pointing at an unrelated node — wrong results, no error.

Source

pub fn intern_path(&mut self, path: Vec<u32>) -> Option<u32>

Issue a handle for a path produced by NodeArena::path_of.

Source

pub fn parent(&mut self, handle: u32) -> Option<u32>

The node’s parent, if it is not the root.

Source

pub fn children(&mut self, handle: u32) -> Vec<u32>

Every child, including anonymous tokens.

Source

pub fn named_children(&mut self, handle: u32) -> Vec<u32>

Named children only, which is what a rule almost always wants.

Source

pub fn query_subtree( &self, handle: u32, query: &CompiledQuery, ) -> Vec<Vec<(String, Vec<u32>)>>

Matches of a query, scoped to one node’s subtree.

Two-phase like everything else here: capture paths are collected while the tree is borrowed, then interned once that borrow has ended. The arena owns the tree, so a handle cannot be minted while a Node derived from it is alive.

Source

pub fn closest_ancestor_paths( &self, handle: u32, query: &CompiledQuery, ) -> Option<Vec<(String, Vec<u32>)>>

The nearest ancestor a query matches at, with that match’s captures.

“Matches at” rather than “matches within”: the query runs rooted at each ancestor in turn, and a match counts only if it captured that ancestor. Without that, a query matching anything anywhere inside would make the outermost ancestor the answer every time, which is never what a rule walking upward wants.

Source

pub fn ancestors(&mut self, handle: u32) -> Vec<u32>

Ancestors, innermost first, ending at the root.

Trait Implementations§

Source§

impl Debug for NodeArena

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ParallelSend for T

Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = !

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.