pub struct Transform<CS: CoordinateSystem> {
pub translation: CS::Coordinate,
pub rotation: f32,
}Expand description
A transform that can be applied to Vec3’s.
Fields§
§translation: CS::CoordinateThe translation to apply.
rotation: f32The rotation to apply around the “up” direction. Specifically, the up direction is perpendicular to the plane of movement.
Trait Implementations§
Source§impl<CS: CoordinateSystem> Clone for Transform<CS>
impl<CS: CoordinateSystem> Clone for Transform<CS>
Auto Trait Implementations§
impl<CS> Freeze for Transform<CS>
impl<CS> RefUnwindSafe for Transform<CS>
impl<CS> Send for Transform<CS>
impl<CS> Sync for Transform<CS>
impl<CS> Unpin for Transform<CS>
impl<CS> UnsafeUnpin for Transform<CS>
impl<CS> UnwindSafe for Transform<CS>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more