Struct RenderPipelineBuilder

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pub struct RenderPipelineBuilder { /* private fields */ }

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impl RenderPipelineBuilder

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pub fn new() -> Self

Creates a new render pipeline builder.

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pub fn with_buffer( self, buffer: Buffer, attributes: Vec<VertexAttribute>, ) -> Self

Adds a buffer to the render pipeline.

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pub fn with_push_constant(self, stage: PipelineStage, bytes: u32) -> Self

Adds a push constant to the render pipeline at the given stage with the given size in bytes.

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pub fn build( self, render_context: &mut RenderContext, render_pass: &RenderPass, vertex_shader: &Shader, fragment_shader: Option<&Shader>, ) -> RenderPipeline

Builds a render pipeline based on your builder configuration.

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