Struct BufferBuilder

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pub struct BufferBuilder { /* private fields */ }
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A buffer is a block of memory that can be used to store data that can be accessed by the GPU. The buffer is created with a length, usage, and properties that determine how the buffer can be used.

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impl BufferBuilder

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pub fn new() -> Self

Creates a new buffer builder of type vertex.

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pub fn build_from_mesh( mesh: &Mesh, render_context: &mut RenderContext, ) -> Result<Buffer, &'static str>

Builds a buffer from a given mesh and allocates it’s memory on to the GPU.

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pub fn with_length(&mut self, size: usize) -> &mut Self

Sets the length of the buffer (In bytes).

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pub fn with_buffer_type(&mut self, buffer_type: BufferType) -> &mut Self

Sets the type of buffer to create.

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pub fn with_usage(&mut self, usage: Usage) -> &mut Self

Sets the usage of the buffer.

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pub fn with_properties(&mut self, properties: Properties) -> &mut Self

Sets the properties of the buffer.

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pub fn build<Data: Sized>( &self, render_context: &mut RenderContext, data: Vec<Data>, ) -> Result<Buffer, &'static str>

Build a buffer utilizing the current render context

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impl<T> Any for T
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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