Struct RenderContext

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pub struct RenderContext { /* private fields */ }
Expand description

Generic Rendering API setup to use the current platforms primary Rendering Backend

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impl RenderContext

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pub fn attach_pipeline(&mut self, pipeline: RenderPipeline) -> ResourceId

Permanently transfer a render pipeline to the render context in exchange for a resource ID that you can use in render commands.

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pub fn attach_render_pass(&mut self, render_pass: RenderPass) -> ResourceId

Permanently transfer a render pipeline to the render context in exchange for a resource ID that you can use in render commands.

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pub fn destroy(self)

destroys the RenderContext and all associated resources.

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pub fn allocate_and_get_frame_buffer( &mut self, render_pass: &RenderPass<Backend>, ) -> Rc<Framebuffer<Backend>>

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pub fn render(&mut self, commands: Vec<RenderCommand>)

Allocates a command buffer and records commands to the GPU. This is the primary entry point for submitting commands to the GPU and where rendering will occur.

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pub fn resize(&mut self, width: u32, height: u32)

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pub fn get_render_pass(&self, id: ResourceId) -> &RenderPass

Get the render pass with the resource ID that was provided upon attachment.

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pub fn get_render_pipeline(&mut self, id: ResourceId) -> &RenderPipeline

Get the render pipeline with the resource ID that was provided upon attachment.

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