pub struct ApplicationRuntime { /* private fields */ }
Expand description

A windowed and event-driven runtime that can be used to render a scene on the primary GPU across Windows, MacOS, and Linux.

Trait Implementations§

Runs the event loop for the Application Runtime which takes ownership of all components, the windowing the render context, and anything else relevant to the runtime.

When an application runtime starts, it will attach all of the components that have been added during the construction phase in the users code.

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Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.