pub struct FramebufferBuilder {}
Implementations§
Source§impl FramebufferBuilder
impl FramebufferBuilder
pub fn new() -> Self
Sourcepub fn build<RenderBackend: Backend>(
self,
gpu: &mut Gpu<RenderBackend>,
render_pass: &RenderPass<RenderBackend>,
surface: &Surface<RenderBackend>,
) -> Framebuffer<RenderBackend>
pub fn build<RenderBackend: Backend>( self, gpu: &mut Gpu<RenderBackend>, render_pass: &RenderPass<RenderBackend>, surface: &Surface<RenderBackend>, ) -> Framebuffer<RenderBackend>
Build a frame buffer on a given GPU for the given surface.
Auto Trait Implementations§
impl Freeze for FramebufferBuilder
impl RefUnwindSafe for FramebufferBuilder
impl Send for FramebufferBuilder
impl Sync for FramebufferBuilder
impl Unpin for FramebufferBuilder
impl UnwindSafe for FramebufferBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more