pub struct RenderSubmissionFence<RenderBackend: Backend> { /* private fields */ }
Expand description
A GPU fence is used to synchronize GPU operations. It is used to ensure that a GPU operation has completed before the CPU attempts to submit commands to it.
Implementations§
Source§impl<RenderBackend: Backend> RenderSubmissionFence<RenderBackend>
impl<RenderBackend: Backend> RenderSubmissionFence<RenderBackend>
Source§impl<RenderBackend: Backend> RenderSubmissionFence<RenderBackend>
impl<RenderBackend: Backend> RenderSubmissionFence<RenderBackend>
Sourcepub fn internal_fence(&self) -> &RenderBackend::Fence
pub fn internal_fence(&self) -> &RenderBackend::Fence
Retrieve the underlying fence.
Sourcepub fn internal_fence_mut(&mut self) -> &mut RenderBackend::Fence
pub fn internal_fence_mut(&mut self) -> &mut RenderBackend::Fence
Retrieve a mutable reference to the underlying fence.
Auto Trait Implementations§
impl<RenderBackend> Freeze for RenderSubmissionFence<RenderBackend>
impl<RenderBackend> RefUnwindSafe for RenderSubmissionFence<RenderBackend>
impl<RenderBackend> Send for RenderSubmissionFence<RenderBackend>
impl<RenderBackend> Sync for RenderSubmissionFence<RenderBackend>
impl<RenderBackend> Unpin for RenderSubmissionFence<RenderBackend>
impl<RenderBackend> UnwindSafe for RenderSubmissionFence<RenderBackend>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more