pub struct RenderSemaphore<RenderBackend: Backend> { /* private fields */ }
Expand description
Render semaphores are used to synchronize operations happening within the GPU. This allows for us to tell the GPU to wait for a frame to finish rendering before presenting it to the screen.
Implementations§
Auto Trait Implementations§
impl<RenderBackend> Freeze for RenderSemaphore<RenderBackend>
impl<RenderBackend> RefUnwindSafe for RenderSemaphore<RenderBackend>
impl<RenderBackend> Send for RenderSemaphore<RenderBackend>
impl<RenderBackend> Sync for RenderSemaphore<RenderBackend>
impl<RenderBackend> Unpin for RenderSemaphore<RenderBackend>
impl<RenderBackend> UnwindSafe for RenderSemaphore<RenderBackend>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more