Struct lambda_platform::gfx::fence::RenderSubmissionFence
source · pub struct RenderSubmissionFence<RenderBackend: Backend> { /* private fields */ }
Expand description
A GPU fence is used to synchronize GPU operations. It is used to ensure that a GPU operation has completed before the CPU attempts to submit commands to it.
Implementations§
source§impl<RenderBackend: Backend> RenderSubmissionFence<RenderBackend>
impl<RenderBackend: Backend> RenderSubmissionFence<RenderBackend>
source§impl<RenderBackend: Backend> RenderSubmissionFence<RenderBackend>
impl<RenderBackend: Backend> RenderSubmissionFence<RenderBackend>
sourcepub fn internal_fence(&self) -> &RenderBackend::Fence
pub fn internal_fence(&self) -> &RenderBackend::Fence
Retrieve the underlying fence.
sourcepub fn internal_fence_mut(&mut self) -> &mut RenderBackend::Fence
pub fn internal_fence_mut(&mut self) -> &mut RenderBackend::Fence
Retrieve a mutable reference to the underlying fence.