pub struct RenderSemaphore<RenderBackend: Backend> { /* private fields */ }
Expand description

Render semaphores are used to synchronize operations happening within the GPU. This allows for us to tell the GPU to wait for a frame to finish rendering before presenting it to the screen.

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Destroys the semaphore using the GPU that created it.

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The type returned in the event of a conversion error.
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The type returned in the event of a conversion error.
Performs the conversion.