Skip to main content

PhysicalWorker

Struct PhysicalWorker 

Source
pub struct PhysicalWorker { /* private fields */ }
Expand description

PhysicalWorker executes transfer operations using a local TransferManager.

This is the fundamental worker type that directly owns a TransferManager and layout handles for executing data transfers. It implements the Worker and WorkerTransfers traits for single-worker scenarios.

§Builder fields

FieldRequiredDescription
manageryesTransferManager that executes actual data movement
g1_handlenoGPU KV cache layout handle (for GPU transfers)
g2_handlenoHost/pinned cache layout handle (for host transfers)
g3_handlenoDisk cache layout handle (for disk-tier transfers)
ranknoWorker rank for object-key prefixing in SPMD setups
object_clientnoObject storage client for G4 tier (S3, etc.)

§Execution State vs Coordination State

PhysicalWorker maintains execution state – the handles and manager needed to actually perform RDMA/local transfers. This is distinct from coordination state which the leader tracks in CoordinatedWorker.

When a leader wraps a PhysicalWorker in a CoordinatedWorker:

  • PhysicalWorker: owns handles for TransferManager execution
  • CoordinatedWorker: tracks the same handles for leader coordination

This duplication is intentional – PhysicalWorker needs handles to execute, and CoordinatedWorker provides a uniform API regardless of whether the inner worker is local (PhysicalWorker) or remote (VeloWorkerClient).

§Typical lifecycle

  1. Created via PhysicalWorker::builder() during deferred initialization
  2. Wrapped by VeloWorkerService to expose RPC handlers
  3. Wrapped by CoordinatedWorker for leader coordination
  4. Used as a building block in parallel workers (e.g., SpmdParallelWorkers)

Implementations§

Source§

impl PhysicalWorker

Source

pub fn builder() -> PhysicalWorkerBuilder

Create a new builder for PhysicalWorker.

§Example
let worker = PhysicalWorker::builder()
    .manager(manager)
    .g1_handle(g1_handle)
    .g2_handle(g2_handle)
    .g3_handle(g3_handle)
    .build();
Source

pub fn rank(&self) -> Option<usize>

Get the worker rank (if set).

Source

pub fn object_client(&self) -> Option<&Arc<dyn ObjectBlockOps>>

Get the object storage client (if set).

Source

pub fn g1_handle(&self) -> Option<LayoutHandle>

Get the G1 layout handle (if set).

Source

pub fn g2_handle(&self) -> Option<LayoutHandle>

Get the G2 layout handle (if set).

Source

pub fn g3_handle(&self) -> Option<LayoutHandle>

Get the G3 layout handle (if set).

Source

pub fn transfer_manager(&self) -> &TransferManager

Get a reference to the TransferManager.

Source

pub fn resolve_layout( &self, logical: LogicalLayoutHandle, ) -> Result<PhysicalLayout>

Resolve a logical layout handle to a physical layout.

§Arguments
  • logical - The logical layout handle (G1, G2, G3)
§Returns

The physical layout for the given logical handle, or an error if not found.

Source

pub fn create_bounce_buffer( &self, handle: LayoutHandle, block_ids: Vec<BlockId>, ) -> Result<BounceBuffer>

Create a bounce buffer specification from a layout handle and block IDs.

Source

pub fn export_metadata(&self) -> Result<SerializedLayout>

Export serialized layout metadata with proper logical type mappings.

This exports layouts with their logical types (G1, G2, G3) so that remote instances can correctly identify which handle corresponds to which tier during RDMA transfers.

Source

pub fn import_metadata( &self, metadata: SerializedLayout, ) -> Result<Vec<LayoutHandle>>

Import serialized layout metadata into the transfer manager.

Trait Implementations§

Source§

impl ObjectBlockOps for PhysicalWorker

Source§

fn has_blocks( &self, keys: Vec<SequenceHash>, ) -> BoxFuture<'static, Vec<(SequenceHash, Option<usize>)>>

Check if blocks exist in object storage. Read more
Source§

fn put_blocks( &self, keys: Vec<SequenceHash>, src_layout: LogicalLayoutHandle, block_ids: Vec<BlockId>, ) -> BoxFuture<'static, Vec<Result<SequenceHash, SequenceHash>>>

Put blocks to object storage. Read more
Source§

fn get_blocks( &self, keys: Vec<SequenceHash>, dst_layout: LogicalLayoutHandle, block_ids: Vec<BlockId>, ) -> BoxFuture<'static, Vec<Result<SequenceHash, SequenceHash>>>

Get blocks from object storage. Read more
Source§

fn put_blocks_with_layout( &self, keys: Vec<SequenceHash>, _layout: PhysicalLayout, _block_ids: Vec<BlockId>, ) -> BoxFuture<'static, Vec<Result<SequenceHash, SequenceHash>>>

Put blocks to object storage using a resolved physical layout. Read more
Source§

fn get_blocks_with_layout( &self, keys: Vec<SequenceHash>, _layout: PhysicalLayout, _block_ids: Vec<BlockId>, ) -> BoxFuture<'static, Vec<Result<SequenceHash, SequenceHash>>>

Get blocks from object storage into a resolved physical layout. Read more
Source§

impl Worker for PhysicalWorker

Source§

fn g1_handle(&self) -> Option<LayoutHandle>

Get the G1 layout handle for this worker (if configured). Read more
Source§

fn g2_handle(&self) -> Option<LayoutHandle>

Get the G2 layout handle for this worker (if configured). Read more
Source§

fn g3_handle(&self) -> Option<LayoutHandle>

Get the G3 layout handle for this worker (if configured). Read more
Source§

fn export_metadata(&self) -> Result<SerializedLayoutResponse>

Export the local metadata for this worker. Read more
Source§

fn import_metadata( &self, metadata: SerializedLayout, ) -> Result<ImportMetadataResponse>

Import the remote metadata for this worker. Read more
Source§

impl WorkerTransfers for PhysicalWorker

Source§

fn execute_local_transfer( &self, src: LogicalLayoutHandle, dst: LogicalLayoutHandle, src_block_ids: Arc<[BlockId]>, dst_block_ids: Arc<[BlockId]>, options: TransferOptions, ) -> Result<TransferCompleteNotification>

Execute a local transfer between two logical layouts. Read more
Source§

fn execute_remote_onboard( &self, src: RemoteDescriptor, dst: LogicalLayoutHandle, dst_block_ids: Arc<[BlockId]>, options: TransferOptions, ) -> Result<TransferCompleteNotification>

Execute a remote transfer from a remote layout to a local logical layout. Read more
Source§

fn execute_remote_offload( &self, src: LogicalLayoutHandle, src_block_ids: Arc<[BlockId]>, dst: RemoteDescriptor, _options: TransferOptions, ) -> Result<TransferCompleteNotification>

Execute a remote offload from a local logical layout to a remote descriptor. Read more
Source§

fn connect_remote( &self, instance_id: InstanceId, metadata: Vec<SerializedLayout>, ) -> Result<ConnectRemoteResponse>

Connect to a remote instance by importing its metadata and storing handle mappings. Read more
Source§

fn has_remote_metadata(&self, instance_id: InstanceId) -> bool

Check if remote metadata has been imported for an instance. Read more
Source§

fn execute_remote_onboard_for_instance( &self, instance_id: InstanceId, remote_logical_type: LogicalLayoutHandle, src_block_ids: Vec<BlockId>, dst: LogicalLayoutHandle, dst_block_ids: Arc<[BlockId]>, options: TransferOptions, ) -> Result<TransferCompleteNotification>

Execute a remote onboard transfer using stored handle mapping. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> IntoRequest<T> for T

Source§

fn into_request(self) -> Request<T>

Wrap the input message T in a tonic::Request
Source§

impl<Unshared, Shared> IntoShared<Shared> for Unshared
where Shared: FromUnshared<Unshared>,

Source§

fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
Source§

impl<L> LayerExt<L> for L

Source§

fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>
where L: Layer<S>,

Applies the layer to a service and wraps it in Layered.
Source§

impl<T> Paint for T
where T: ?Sized,

Source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
Source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
Source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
Source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

§Example
println!("{}", value.rgb(r, g, b));
Source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

§Example
println!("{}", value.black());
Source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

§Example
println!("{}", value.red());
Source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

§Example
println!("{}", value.green());
Source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

§Example
println!("{}", value.yellow());
Source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

§Example
println!("{}", value.blue());
Source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

§Example
println!("{}", value.magenta());
Source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

§Example
println!("{}", value.cyan());
Source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
Source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

§Example
println!("{}", value.bright_black());
Source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

§Example
println!("{}", value.bright_red());
Source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

§Example
println!("{}", value.bright_green());
Source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
Source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
Source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.bright_magenta());
Source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
Source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

§Example
println!("{}", value.bright_white());
Source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
Source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

§Example
println!("{}", value.on_primary());
Source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

§Example
println!("{}", value.on_fixed(color));
Source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

§Example
println!("{}", value.on_rgb(r, g, b));
Source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

§Example
println!("{}", value.on_black());
Source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

§Example
println!("{}", value.on_red());
Source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

§Example
println!("{}", value.on_green());
Source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

§Example
println!("{}", value.on_yellow());
Source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

§Example
println!("{}", value.on_blue());
Source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

§Example
println!("{}", value.on_magenta());
Source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

§Example
println!("{}", value.on_cyan());
Source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

§Example
println!("{}", value.on_white());
Source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

§Example
println!("{}", value.on_bright_black());
Source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

§Example
println!("{}", value.on_bright_red());
Source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

§Example
println!("{}", value.on_bright_green());
Source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

§Example
println!("{}", value.on_bright_yellow());
Source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

§Example
println!("{}", value.on_bright_blue());
Source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.on_bright_magenta());
Source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

§Example
println!("{}", value.on_bright_cyan());
Source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

§Example
println!("{}", value.on_bright_white());
Source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
Source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

§Example
println!("{}", value.bold());
Source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

§Example
println!("{}", value.dim());
Source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

§Example
println!("{}", value.italic());
Source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

§Example
println!("{}", value.underline());

Returns self with the attr() set to [Attribute :: Blink].

§Example
println!("{}", value.blink());

Returns self with the attr() set to [Attribute :: RapidBlink].

§Example
println!("{}", value.rapid_blink());
Source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

§Example
println!("{}", value.invert());
Source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

§Example
println!("{}", value.conceal());
Source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

§Example
println!("{}", value.strike());
Source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
Source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

§Example
println!("{}", value.mask());
Source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

§Example
println!("{}", value.wrap());
Source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

§Example
println!("{}", value.linger());
Source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1:

renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

§Example
println!("{}", value.clear());
Source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

§Example
println!("{}", value.resetting());
Source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

§Example
println!("{}", value.bright());
Source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

§Example
println!("{}", value.on_bright());
Source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
Source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more