pub struct SessionHandleStateTx { /* private fields */ }Expand description
Unified handle for controlling remote sessions. Sender for state updates to SessionHandle.
Implementations§
Source§impl SessionHandleStateTx
impl SessionHandleStateTx
Sourcepub fn new(tx: Sender<SessionStateSnapshot>) -> Self
pub fn new(tx: Sender<SessionStateSnapshot>) -> Self
Create a new state sender.
Sourcepub fn update(&self, state: SessionStateSnapshot)
pub fn update(&self, state: SessionStateSnapshot)
Update state from a full snapshot.
Sourcepub fn set_phase(&self, phase: SessionPhase)
pub fn set_phase(&self, phase: SessionPhase)
Update phase only.
Sourcepub fn set_g2_blocks(&self, blocks: Vec<BlockInfo>)
pub fn set_g2_blocks(&self, blocks: Vec<BlockInfo>)
Update G2 blocks.
Sourcepub fn add_staged_blocks(
&self,
staged: Vec<BlockInfo>,
g3_remaining: usize,
layer_range: Option<Range<usize>>,
)
pub fn add_staged_blocks( &self, staged: Vec<BlockInfo>, g3_remaining: usize, layer_range: Option<Range<usize>>, )
Add newly staged blocks.
§Arguments
staged- Blocks that have been stagedg3_remaining- Count of G3 blocks still pendinglayer_range- Optional layer range that is ready for transfer
Sourcepub fn set_failed(&self)
pub fn set_failed(&self)
Set error/failed state.
Auto Trait Implementations§
impl !RefUnwindSafe for SessionHandleStateTx
impl !UnwindSafe for SessionHandleStateTx
impl Freeze for SessionHandleStateTx
impl Send for SessionHandleStateTx
impl Sync for SessionHandleStateTx
impl Unpin for SessionHandleStateTx
impl UnsafeUnpin for SessionHandleStateTx
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