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OnboardMessage

Enum OnboardMessage 

Source
pub enum OnboardMessage {
    CreateSession {
        requester: InstanceId,
        session_id: SessionId,
        sequence_hashes: Vec<SequenceHash>,
    },
    SearchComplete {
        responder: InstanceId,
        session_id: SessionId,
    },
    G2Results {
        responder: InstanceId,
        session_id: SessionId,
        sequence_hashes: Vec<SequenceHash>,
        block_ids: Vec<BlockId>,
    },
    G3Results {
        responder: InstanceId,
        session_id: SessionId,
        sequence_hashes: Vec<SequenceHash>,
    },
    HoldBlocks {
        requester: InstanceId,
        session_id: SessionId,
        hold_hashes: Vec<SequenceHash>,
        drop_hashes: Vec<SequenceHash>,
    },
    StageBlocks {
        requester: InstanceId,
        session_id: SessionId,
        stage_hashes: Vec<SequenceHash>,
    },
    BlocksReady {
        responder: InstanceId,
        session_id: SessionId,
        sequence_hashes: Vec<SequenceHash>,
        block_ids: Vec<BlockId>,
    },
    Acknowledged {
        responder: InstanceId,
        session_id: SessionId,
    },
    ReleaseBlocks {
        requester: InstanceId,
        session_id: SessionId,
        release_hashes: Vec<SequenceHash>,
    },
    CloseSession {
        requester: InstanceId,
        session_id: SessionId,
    },
    G4Results {
        session_id: SessionId,
        found_hashes: Vec<(SequenceHash, usize)>,
    },
    G4LoadComplete {
        session_id: SessionId,
        success: Vec<SequenceHash>,
        failures: Vec<(SequenceHash, String)>,
        blocks: Arc<Vec<ImmutableBlock<G2>>>,
    },
}
Expand description

Message types for session communication. Messages exchanged between leaders during onboarding sessions.

Phase 2 protocol (G2-only):

  1. Initiator sends CreateSession to multiple responders
  2. Each responder searches local G2 and sends G2Results back
  3. Initiator applies first-responder-wins and sends HoldBlocks to each
  4. Responders send Acknowledged after releasing unwanted blocks

Phase 3 protocol (G3 staging): 5. Responders search G3 and send G3Results 6. Initiator sends StageBlocks with blocks to stage G3->G2 7. Responders stage blocks and send BlocksReady when complete

Variants§

§

CreateSession

Initiator creates a new onboarding session.

Fields

§requester: InstanceId
§session_id: SessionId
§sequence_hashes: Vec<SequenceHash>
§

SearchComplete

Responder signals local search (G2 and G3) is complete.

Fields

§responder: InstanceId
§session_id: SessionId
§

G2Results

Responder reports G2 search results.

  • sequence_hashes: ordered list of matched sequence hashes
  • block_ids: parallel list of block IDs (can be zipped with sequence_hashes)

Fields

§responder: InstanceId
§session_id: SessionId
§sequence_hashes: Vec<SequenceHash>
§block_ids: Vec<BlockId>
§

G3Results

Responder reports G3 search results.

  • sequence_hashes: ordered list of matched sequence hashes (no block IDs)

Fields

§responder: InstanceId
§session_id: SessionId
§sequence_hashes: Vec<SequenceHash>
§

HoldBlocks

Initiator tells responder which sequence hashes to hold/drop. Works across G2 and G3 tiers.

Fields

§requester: InstanceId
§session_id: SessionId
§hold_hashes: Vec<SequenceHash>
§drop_hashes: Vec<SequenceHash>
§

StageBlocks

Initiator tells responder which G3 sequence hashes to stage to G2. Any G3 blocks with these hashes should be staged to G2.

Fields

§requester: InstanceId
§session_id: SessionId
§stage_hashes: Vec<SequenceHash>
§

BlocksReady

Responder reports newly staged blocks are ready in G2 (after G3->G2 staging). Only reports blocks that were just staged, not all G2 blocks.

  • sequence_hashes: newly staged blocks
  • block_ids: parallel to sequence_hashes

Fields

§responder: InstanceId
§session_id: SessionId
§sequence_hashes: Vec<SequenceHash>
§block_ids: Vec<BlockId>
§

Acknowledged

Responder acknowledges hold/drop request.

Fields

§responder: InstanceId
§session_id: SessionId
§

ReleaseBlocks

Initiator tells responder to release specific sequence hashes that weren’t selected. Works across G2 and G3 tiers.

Fields

§requester: InstanceId
§session_id: SessionId
§release_hashes: Vec<SequenceHash>
§

CloseSession

Initiator tells responder session is complete, responder can cleanup.

Fields

§requester: InstanceId
§session_id: SessionId
§

G4Results

G4 search results from object storage has_blocks.

Internal message sent via mpsc channel from the G4 search task to the initiator session. Contains hashes found in object storage with their sizes.

Fields

§session_id: SessionId
§found_hashes: Vec<(SequenceHash, usize)>

Hashes found in G4 with their sizes in bytes

§

G4LoadComplete

G4 load completion results from object storage get_blocks.

Internal message sent via mpsc channel from the G4 load task to the initiator session. Contains per-block success/failure.

Fields

§session_id: SessionId
§success: Vec<SequenceHash>

Successfully loaded hashes

§failures: Vec<(SequenceHash, String)>

Failed hashes with error messages

§blocks: Arc<Vec<ImmutableBlock<G2>>>

Successfully loaded and registered G2 blocks. These are ready to be added to local_g2_blocks. Wrapped in Arc for Clone derivation (internal message only).

Implementations§

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impl OnboardMessage

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pub fn session_id(&self) -> SessionId

Extract the session ID from any message variant.

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pub fn instance_id(&self) -> InstanceId

Extract the requester/responder instance ID from the message.

§Panics

Panics if called on G4 messages (internal only, no instance ID).

Source

pub fn variant_name(&self) -> &'static str

Get the variant name as a string for logging.

Trait Implementations§

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impl Clone for OnboardMessage

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fn clone(&self) -> OnboardMessage

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for OnboardMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for OnboardMessage

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for OnboardMessage

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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