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PathTextures

Struct PathTextures 

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pub struct PathTextures { /* private fields */ }
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The texture-backed masks of one core, by the mask key the atlas would have held them under. One a frame does not draw is dropped at the next frame’s start, its handle handed to the display list for the backend to free; an animating path, whose key is new each frame, thus uploads one texture a frame and frees one. The ones a core still holds when it goes go the way a removed image does: to the session, for the next display list any of its windows builds (RG112).

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impl PathTextures

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pub fn len(&self) -> usize

How many masks are texture-backed right now.

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pub fn is_empty(&self) -> bool

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impl Drop for PathTextures

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more

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