pub struct Animation {
pub width: u32,
pub height: u32,
pub frames: Vec<AnimationFrame>,
pub loops: Option<u32>,
}Expand description
Every frame of an animated image, each the whole canvas (the file’s own partial frames already composited, as a browser shows them), with how long each shows.
Fields§
§width: u32§height: u32§frames: Vec<AnimationFrame>§loops: Option<u32>How many times the whole sequence plays; None for ever, which is
what most GIFs say.
Implementations§
Source§impl Animation
impl Animation
Sourcepub fn duration(&self) -> f64
pub fn duration(&self) -> f64
The seconds one pass through every frame takes; infinity when a frame shows for ever.
Sourcepub fn at(&self, elapsed: f64) -> Showing
pub fn at(&self, elapsed: f64) -> Showing
The frame elapsed seconds after the animation started shows, and
when the next is due, in the same seconds: with the frame clock,
at(ui.now() - started), then update_image when the index moved
and request_frame_at(started + next). Before the start is the
first frame; after a finite animation has played out, the last,
with nothing due.
Trait Implementations§
impl StructuralPartialEq for Animation
Auto Trait Implementations§
impl Freeze for Animation
impl RefUnwindSafe for Animation
impl Send for Animation
impl Sync for Animation
impl Unpin for Animation
impl UnsafeUnpin for Animation
impl UnwindSafe for Animation
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T: ?Sized,
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T: ?Sized,
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T: Any,
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