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ScrollStore

Struct ScrollStore 

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pub struct ScrollStore { /* private fields */ }
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The retained scroll state of one window, owned by Core. Reach it through Core::scroll_offset, Core::set_scroll and Core::scroll_geometry rather than directly.

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impl ScrollStore

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pub fn len(&self) -> usize

How many entries are retained, declared and undeclared together.

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pub fn is_empty(&self) -> bool

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pub fn offset(&self, key: Key) -> Vec2

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pub fn geometry(&self, key: Key) -> Option<ScrollGeometry>

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pub fn scroll_by(&mut self, key: Key, delta: Vec2)

Adds a delta (positive = scroll content further down/right). Clamping happens in the next layout pass.

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pub fn scroll_by_smooth(&mut self, key: Key, delta: Vec2)

The same, from a programmatic source — a reveal, an app’s set_scroll — which a container declaring a transition eases into rather than jumping.

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pub fn set(&mut self, key: Key, offset: Vec2)

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pub fn set_smooth(&mut self, key: Key, offset: Vec2)

The same, from a programmatic source; see scroll_by_smooth.

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pub fn animating(&self) -> bool

Whether an eased offset was still mid-flight at the last layout, so the driver owes another frame.

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pub fn resolve( &mut self, key: Key, rect: Rect, content: Size, max: Vec2, smooth: Option<Transition>, ) -> Vec2

What layout calls on a scroll container: records the geometry it resolved, clamps the stored offset to [0, max] per axis, and returns it. max is passed rather than derived from rect and content because an axis that does not scroll has no travel however far its content overflows.

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impl Default for ScrollStore

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fn default() -> ScrollStore

Returns the “default value” for a type. Read more

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